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Author Topic: Eliminating The Ocean View  (Read 689 times)

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Buckner

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Eliminating The Ocean View
« on: 25 Nov 2002, 02:57:10 »
Hello,
     I have been messing around with this cutscene making
stuff and have a question regarding the cut to the ocean
the scene makes for a brief second.  In looking at the
tutorials, I must be overlooking something.  Below is a
sample of something I attempted to put together splicing
a couple of scripts I found here.  I am not a scripter nor
a programmer, so if what I have made looks ridiculous,
I apologize... But what would I add to get the black
screen to the tracking of the uaz to occure without
a break to the ocean?  Thanks for your help.  Buck :)

;tracking.sqs

         
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]

_cam camsettarget uaz
_cam camsetrelpos [0,35,3]
_cam camcommit 0
@camcommitted _cam

titlecut ["This is your camera test","BLACK IN",2]
~2

         
         _unit = _this select 0
                        _x = _this select 1
                        _y = _this select 2
                        _z = _this select 3
                        stoptracking = false

                        _cam = "camera" camcreate [0,35,3]
                        _cam cameraeffect ["internal", "back"]
                        _cam camSetTarget uaz
         _cam camsetrelpos [0,35,3]
                        _cam CamSetFOV 0.1

and so on...  ???










Offline Sui

  • Former Staff
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    • OFPEC
Re:Eliminating The Ocean View
« Reply #1 on: 25 Nov 2002, 08:13:38 »
Welcome to the forums, Buckner

Try executing your camera script either in your init.sqs file, or your player units init line. These are initialised first, the camera is made immediately and you won't get that half second shot of the ocean at the start
« Last Edit: 25 Nov 2002, 08:15:57 by Sui »