That's right, I'm dumping dirt on ya again, m8s
and this time I'm POLNB :gunman: :help:
So, wassup with animated doors
Well, see I have this INIT field that reads :
object 12803 animate ["dvere1", 1]Now, this means that right from start of mission the door in my (orig.) RES house on Nogova
closes, and that's just fine coz I'm supposed to open it up to get out.
:hmm: ouuu-kay! ( :beat: )
Then, when I
do get outta the house, I'd like the door to be one of these swingdoors,
also because a friend of mine is supposed to say *goodmorning Tomb* once the door is up.
(he's outside, and he will speak to me & gimme some info when I come out, right?!)
Right then, now my bug is the trigger - the CONDITION :tomato:
As I said, the (by me) opened door is supposed to close again and I've got this part all set,
but The condition (which is also there for my friend) won't work for me
I've tried :
animated object 12803 ["dvere1", 0]and all kinds of similar stuff.... but it just won't work!!!
what is a man to do
Any help will result in me sending :wow:
YOU
:wow: $ 400.000 ASAP!!!!!!!!
....or in case I'm outta cash - a friendly thought
(
)
PANX
:thumbsup: