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Author Topic: Animation wont cancel????  (Read 2330 times)

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Offline stephen271276

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Animation wont cancel????
« on: 19 Feb 2011, 10:48:06 »
I have a civilian arguing with an opfor guard in a trigger using....

civ1 PLAYMOVE "UnaErcVelitelProslov3";

I was under the impression that if I put.....

civ1 switchmove ""

in another trigger thats set to the opfor being dead the animation would stop? It doesnt?
Can anyone help?

Offline Wolfrug

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Re: Animation wont cancel????
« Reply #1 on: 19 Feb 2011, 17:32:39 »
Playmove isn't stoppable with a switchmove command - in fact I'm pretty sure playmove can't be stopped at all!  :no: Use switchmove for the first one and switchmove "" again and it should work. :)

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline Zipper5

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Re: Animation wont cancel????
« Reply #2 on: 22 Feb 2011, 20:43:12 »
Be aware that some animations don't work in both switchMove and playMove, so if you're required to use that particular animation in playMove then I'm afraid, as Wolfrug rightly says, you cannot cancel the animation. It must finish playing.