It's meant to be easier?! I guess it must be because I managed to complete it, even though the plan went just as pear-shaped and I was just as frantic trying to rearm as I recall from an earlier version.
Issues - there was an enemy soldier still alive (at the edge of Larche) when I got the 'mission complete' message. I know because I managed to shoot him between that and the final cutscene.
- I had a freezing problem upon resuming a mission from earlier in the week. I was continuing from the first autosave and the freeze would occur when one of my team killed the BMP (when its destruction script would kick in). This seems to have been caused by my removing VIT's APC pack from my OFP\Addons directory - even though it's also in WGL. Once I had things back to the way they were, I was untroubled by any futher freezes.
- I could not discern any lag other than normal.
Suggestions - consider using some other markers that come as part of WGL. Give the Patrol marker a name - I had to dig deep into the notes to find out what it was. You can then change the name to a blank once the mission starts.
- once both squads are in the town and down to twelve units between them, there could be an option for Beast to join Abel.
- rearming my team-mates is still a PITA. I don't mind machine-gunners and RPG guys, but wish the others could help themselves to the mags in their rucksacks. I'm not sure if the scripting would be worth it - compare their current mags to what they started with and then convert rucksack mags to normal. The trouble is that I don't see a way of counting empty magazine slots.
but are there Soviet apaches?
They have the V-80 aka Ka-50 Blackshark.