I see you put this mission to review, and since I am not member of the staff I can't review it. I'll still do unofficial review, though! I am testing this mission as we speak!
Edit: No bugs found. This time I decided to retreat, since only my number 12 was alive.
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[OFP] Village Depacification by RKurtzDimitiyev Mission detailsType - Single Player
Player side - Resistance
Island - Malden
Time of Day - Mixed
Weather - Light Clouds
Filesize - 1.50MB
Mission requirementsGame - OFP v1.96
Addons WGL 5.12 ModScoresTotal - 6/10
Overview - 6
Briefing - 7
Camera - 5
Scripting - 5
SummaryThe Soviets have occupied Malden. You are part of a Resistance group. Your leaders have planned an assault on town of Larche. Will you hit and run or stand and fight?
OverviewAn decent picture with very good text. If only picture was better...
IntroThere is nothing that OFP engine would consider and intro, but at beginning of the mission there is a little cutscene that can be considered an intro. A decent cutscene, but tells no story (and shows a mysterious girl who seems worried).
BriefingA very good briefing. Detailed enough, but not too complex. Does not use up all of OFP briefing possibilities, though. Still, a good briefing, has gear selection too.
MissionFirst of all, this is your classic capture&hold mission with a little twist. If you decide that you cannot hold off the assaults, you can retreat. Although there are some loons in town, and they even have a BMP2D, they are easily overwhelmed if you use correct strategy (won't spoil it for you). You have another squad at your disposal, Beast. And also a informant named Jackal who will inform you of incoming enemy troops. Although town of Larche is relatively insignificant, Russians seem to throw a large force in defending it. This might be effect of either a drunk Russian General, or effect of Soviet beast being scared. It's upon you to decide which one. There is also another nice thing in the mission. Voice acting! Sure, author won't receive Oscar for his voice acting, but it still is a large plus to the mission. And it is a nice relief considering that WGL mod staff for some reason decided that standard radio should not have any voice. Russians were nice enough to leave you a bunch of ammo in one of the tents inside of the city too.
Basically this is "love or hate" kind of mission. If you like infantry combat, you'll love it. If you don't, then either A) try your luck with it, or B) don't play it.
Outro(s)Although technically there is no such thing as outro there are scripted outros. For retreating you get scene of civilians massacred by Russians that will make you feel guilty (and in main focus is a girl form the intro, gosh I wonder who she is?), while for killing all Russians you get a scene of Larche liberated.
Overall(Review Date: Jan 2010) Nice capture&hold type of mission, and I hate I had to give it 6/10, but there are several things that started annoying me in WGL mod. Like for example, disabling sounds in radio messages. Also, not everybody will download a 400+MB mod just to play this mission (my advice: Download it. This mission, if you like infantry combat, is worth of it). For author's first mission it's an totally awesome mission. I can't wait for his next missions!