Hi folks,
sry for digging my old thread, but this question refers to the same topic,...and i am doing very hard with global,local etc....dedicated...
-I got one team...the teamleader init: Alpha = group this
-I got 3 variables (var1,var2,var3 set to publicvariable in init.sqf) which have to be set to true when i change my flags.
-My endtrigger, that shall end my mission, shall check the living team members inside and the 3 variables (var1-3)
This is my condition of the endtrigger:
radius: 100x100
type: end
countdown: 10 sec
var1 and var2 and var3 && ({_x In thislist} Count (Units Alpha) >= {Alive _X} Count (Units Alpha))
The 3 variables work, and i get my debug hint at same time as my team members.
The endtrigger works only for one member. I guess the first who activates the trigger.
The game ends just for him.
The game doe not end for the remainig members.
So i am sure there is sth wrong but i am just to stupid to figure out what exactly.
Can u help me?