Hey. I have been trying to figure out the proper syntax for referring to an object on the map- as in an object that came with the map (in this case, a bridge). I can get the object's ID number easily through the editor, but I cannot seem to figure out the proper way to handle it in triggers.
Here is my scenario. I want to have an objective to blow up a bridge. The bridge's ID# is 265791. If it were anything that I put on the map I would simply name that object, then create a trigger set to trip once that object's damage is set above a certain level (say, around .
. However, referring to the object by number seems to be more difficult, and through thousands of threads I have been unable to find an answer to this seemingly simple task.
Please help.
To recap, I need:
A trigger that will set an objective complete upon the bridge (Object ID# 265791) being blown up (or mostly blown up at least).
Thanks.
****UPDATE****
It turns out someone else had already done most of the work in this forum:
http://www.ofpec.com/forum/index.php?topic=33853.0Thanks.