Home   Help Search Login Register  

Author Topic: Mutiplayer coop mission with a halo insertion  (Read 1493 times)

0 Members and 1 Guest are viewing this topic.

kissdznuts

  • Guest
Mutiplayer coop mission with a halo insertion
« on: 06 Nov 2002, 20:14:59 »
Hello,

I have a noob question.

Does anyone know of a halo script that works in multiplayer? I have tried a couple times with a multiplayer coop mission I made, but get out of sync errors?

Thanks for tips or ideas in advanced.

Mike

  • Guest
Re:Mutiplayer coop mission with a halo insertion
« Reply #1 on: 06 Nov 2002, 21:44:22 »
Someone else put this example mission together.. but I tried it and it worked.. I found 2 glitches, 1 with the opening of the parachute.. It opens and removes all of your momentum to the ground.. looks like u ejected from a plane above your head rather than a couple thousand meters in the air. the other glitch is you cant see teammates float to the ground. they appear to fall right into the ground.. they dont die... Other than that it all works.
« Last Edit: 06 Nov 2002, 21:47:08 by Mike »

Offline toadlife

  • OFPEC Old Skool
  • Former Staff
  • ****
  • Official OFP Editing Center Toad
    • toadlife.net
Re:Mutiplayer coop mission with a halo insertion
« Reply #2 on: 06 Nov 2002, 22:15:06 »
Perhaps thenew getvelocity and setvelocity commands could be used make the momentum of the player stay the same when the chute opens.

The HALO script would look something like this:

Code: [Select]
_pvelocity = getvelocity _player
_chute = "parachute" camcreate getpos _player
_player moveindriver _chute
@_player in _chute
_player setvelocity _pvelocity


Just a thought.




"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

kissdznuts

  • Guest
Re:Mutiplayer coop mission with a halo insertion
« Reply #3 on: 07 Nov 2002, 20:37:15 »
Thanks for the ideas. I'll give them both a try this weekend.