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how to set a man sit on a chair?
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Topic: how to set a man sit on a chair? (Read 1589 times)
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epsilonsun
Members
how to set a man sit on a chair?
«
on:
14 Oct 2008, 05:46:16 »
I try,but I lose. I dont know how to make it .
thanks!
«
Last Edit: 15 Oct 2008, 05:29:43 by epsilonsun
»
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Cheetah
Former Staff
Re: how to set a man sit on a chair?
«
Reply #1 on:
14 Oct 2008, 11:40:41 »
There is an entry in the Frequently Asked Questions about using animations:
FAQ animations
.
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bedges
Administrator
Re: how to set a man sit on a chair?
«
Reply #2 on:
14 Oct 2008, 13:05:25 »
Bear in mind that the
animation names
are different for Armed Assault.
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epsilonsun
Members
Re: how to set a man sit on a chair?
«
Reply #3 on:
15 Oct 2008, 05:38:02 »
ehhh a little bit problem taht I create a man and chair, input init "unit_name switchmove "FXStandUnivTable".
but nothing happens,is the script "unit_name switchmove "FXStandUnivTable" must run with a target?
thank you for replies!
«
Last Edit: 15 Oct 2008, 17:11:32 by epsilonsun
»
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Planck
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I'm never wrong ....I'm just not always right !
Re: how to set a man sit on a chair?
«
Reply #4 on:
15 Oct 2008, 20:08:30 »
Just to confirm, but you are using OFP are you not?
If not then 'FXStandUnivTable' will not work with ArmA, it is an OFP animation.
If it is OFP you are using then you must replace 'unit_name' with the name you have given the unit.
Planck
«
Last Edit: 15 Oct 2008, 20:17:32 by Planck
»
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epsilonsun
Members
Re: how to set a man sit on a chair?
«
Reply #5 on:
16 Oct 2008, 05:58:40 »
thank you planck.
Im using arma. so it doesnt work.
and it means,NO script command can make that in arma?
I just try to do like this,a president or general siting in his office,but it seems impossable in arma.
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Wolfrug
Addons Depot
Former Staff
Official OFPEC Old Timer
Re: how to set a man sit on a chair?
«
Reply #6 on:
16 Oct 2008, 10:54:54 »
There's the animation for the TV anchor that's used in the European version - although it's a little twitchy (the guy moves like he's talking - but I think you might be able to "lock him in place" if you use disableAI "Anim"). I believe these are the ones used for that, try one of 'em:
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong
Don't know if there's a standard "slouching" one like in OFP though.
Wolfrug out.
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