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Author Topic: Ported Warfare script error  (Read 1265 times)

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Offline Zombie

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Ported Warfare script error
« on: 04 Sep 2008, 12:08:18 »
we have been having the attached error when we try to fast travel on the OFP Islands version of Warfare...I cannot find this code anywhere.  Any ideas where it is and how to fix it?


I found the solution:  :cool2:

Here is the solution to the fast travel bug:
From the Warfare editing guide:
Code: [Select]
Town depots (yellow object icons) - These buildings are located near the center of each town, acting as the capture point that determines who controls the town.
Name: Same name as the town in which the depot is located
Executes script: [this,"<town name>",[<bordering town 1>,<bordering town 2>, ... ],["<Resistance defense team 1>","<Resistance defense team 2>", ...],<optional town size value>] Exec "Server\Config\Config_Town.sqs"

  The town depot names were changed, but not the BORDERING town names...they still have saralite names.  After I changed a couple, the "bug" went away.
« Last Edit: 04 Sep 2008, 23:53:27 by Zombie »