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Author Topic: Falklands Mod Progress  (Read 99932 times)

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Offline CBFASI

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Re:Falklands Mod Progress
« Reply #225 on: 23 Mar 2003, 22:32:39 »
We are well aware of the problems with the forum, and its under investigation.

Even I can't get in that often anymore, and I am part of the team.

Oh yes thought I better put a piccy here.


The new merchant vessels together, P&O and Townsend Thoresen

The aft view showing ramps

Even the chain appears to get used when the ramps are raised.

These have fully useable vehicle decks, but are still awaiting better textyureing and 3d details.

As I and others have said we are need of help particulary in the texturing of models such as the above, and also work with wrpedit.

I can do these relatively simple models but am as of yet unable to take them much further.

If you can help us contact either me or any other member of the team.
« Last Edit: 23 Mar 2003, 22:45:42 by CBFASI »
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Strangelove

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Re:Falklands Mod Progress
« Reply #226 on: 24 Mar 2003, 00:11:04 »
Erm... I'm old enough to remember the Falklands War quite vividly... but I don't remember roll-on-roll-off ferries... I am, however, prepared to be educated.

Offline CBFASI

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Re:Falklands Mod Progress
« Reply #227 on: 24 Mar 2003, 08:40:53 »
These are part of the large number of civilian merchants taken up to enable enough of the stores and kit to be carried down to Falklands.

MV Elk (blue one)
Requistioned 4th April, entered San Carlos Water on several occasions shortly after May 16th to offload stores, vehicles, ammunition and rations.  Also used to carry out Helicopter Maintenance gaining nickname 'Elk Royal'

MV Baltic Ferry (red one)
Requistioned 2nd May, entered San Carlos Water on 1 June to offload equipment for 5th Infantry Brigade.

MV Nordic Ferry (red one)
Requistioned 3rd May, entered San Carlos Water on 1 June to offload equipment for 5th Infantry Brigade.

The last 2 ships operated together according to my information.
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Offline Lt_Phoenix

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Re:Falklands Mod Progress
« Reply #228 on: 24 Mar 2003, 13:05:08 »
And lets not forget the container ship Atlantic Conveyor, which was sunk by an excocet off the coast of the Falklands, taking most of the Chinooks and other transport choppers with it.

BTW is this being made too?
« Last Edit: 24 Mar 2003, 13:05:38 by Lt_Phoenix »
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Offline CBFASI

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Re:Falklands Mod Progress
« Reply #229 on: 24 Mar 2003, 18:10:51 »
The intention is yes we (I) will attempt to do the Atlantic Conveyor..

BUT...

I need better source material to work from...

Anyone out there with good side images?? (even if not from the Falklands campaign)

There where several ships of this calss that I am aware of but I can find very little on the net, although that may due to not knowing the full extent of the orginal class.

Any help on this problem would be greatly received
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Offline CBFASI

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Re:Falklands Mod Progress
« Reply #231 on: 24 Mar 2003, 21:04:45 »
Thanks.

Only 2 of those I haven't seen before (the raf-cas ones) thse two images alone will help a great deal.  Give me week or two and I will have a basic model done
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DeLiltMon

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Re:Falklands Mod Progress
« Reply #232 on: 25 Mar 2003, 11:32:52 »
Glad I could help, as you said  there doesn't seem to be much out there, seems there are no ship spotters on the net  :-\

Offline Colonel_Klink

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Re:Falklands Mod Progress
« Reply #233 on: 26 Mar 2003, 09:37:09 »
*Rapier Update*
Textures finished on the launcher unit.


And start on the command post for the rapier started.


This is a basic camo netting that will also be released in desert colours.
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DeLiltMon

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Re:Falklands Mod Progress
« Reply #234 on: 26 Mar 2003, 11:02:07 »
Looks great and I think some new more realistic looking cammo netting is just what the game needs, great stuff  :thumbsup:

Monkey Lib Front

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Re:Falklands Mod Progress
« Reply #235 on: 26 Mar 2003, 17:18:57 »
yes and some better sandbag walls and C&C Centres

Offline Messiah

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Re:Falklands Mod Progress
« Reply #236 on: 26 Mar 2003, 20:18:44 »
that rapier is too green, im sure... of all the pics ive seen, its not that colour... should be much duller..... looks great though... and it seems you've missed some of the mechanism on the rear of the rapier... check the attaced pic.

looks great tho... and does it work? would love to seem some action shots of this baby as soon as u get it into ofp  ;D
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Offline Colonel_Klink

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Re:Falklands Mod Progress
« Reply #237 on: 26 Mar 2003, 22:03:24 »
Quote
that rapier is too green, im sure... of all the pics ive seen, its not that colour... should be much duller..... looks great though... and it seems you've missed some of the mechanism on the rear of the rapier... check the attaced pic.

The color scheme is from a series of photos that are a deep green. Other schemes are being investigated such as http://www.101fc.org/~jb/GS/STORM.JPG

This mutha is planned http://www.armyrecognition.com/europe/Angleterre/vehicules_missiles/Rapier/RAPIER_UK_04.JPG

As for the detail shown in the photo. I have had to sacrifice some detail in order to keep the polycount down as low as I could. What is missing are several cables linking the launcher to its command unit.

The launcher is operational:
« Last Edit: 26 Mar 2003, 22:09:41 by Colonel_Klink »
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Offline Messiah

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Re:Falklands Mod Progress
« Reply #238 on: 26 Mar 2003, 22:17:19 »
aaah, i see, different colours - well it looks cool in game - but u still seem toi be missing the mechanism at the back as on my photo....

does it work properly in game? like find and lock on? - looks great klink, nice one :thumbsup:
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Offline Colonel_Klink

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Re:Falklands Mod Progress
« Reply #239 on: 27 Mar 2003, 02:39:24 »
I'm still not too sure what you mean, Messiah.
Heres' one of the pics I worked from.  Not having working plans its a bit of hit and miss with the details.

The missiles can lock onto an aircraft.
« Last Edit: 27 Mar 2003, 09:21:25 by Colonel_Klink »
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