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Author Topic: Falklands Mod Progress  (Read 99931 times)

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Strangelove

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Re:Falklands Mod Progress
« Reply #210 on: 16 Mar 2003, 14:47:04 »
Oh... you fffing prick teaser   :o

Offline Gogs

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Re:Falklands Mod Progress
« Reply #211 on: 19 Mar 2003, 14:32:06 »
Functional ejector seat! Guess who's voiceacting it?

DeLiltMon

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Re:Falklands Mod Progress
« Reply #212 on: 19 Mar 2003, 14:49:44 »
Suggs? He seems to be on just about everything else, along with Graham bloody Norton

Offline Gogs

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Re:Falklands Mod Progress
« Reply #213 on: 19 Mar 2003, 16:44:09 »
Me you cretin ;) ;D

DeLiltMon

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Re:Falklands Mod Progress
« Reply #214 on: 19 Mar 2003, 22:22:13 »
 :P ;D
« Last Edit: 19 Mar 2003, 22:22:55 by DeLiltMon »

Monkey Lib Front

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Re:Falklands Mod Progress
« Reply #215 on: 20 Mar 2003, 13:19:01 »
need more pics

/crawls along floor

need more pics

/puts hand up and dies.

Strangelove

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Re:Falklands Mod Progress
« Reply #216 on: 20 Mar 2003, 14:36:20 »
First casualty, I see... are you happy now  ???  >:(  ;)

Offline CBFASI

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Re:Falklands Mod Progress
« Reply #217 on: 20 Mar 2003, 17:58:12 »
I shall revive you....

MV Elk, used to transport stores for the Royal Marines, spent time in San Carlos Water under fire.
Note: picture is taken in the San Carlos terrain.



The forward area of the ship


The aft area of the ship



The aft area of the ship with the stern ramp coming down.

These are early trials shots, these taken just a few hours after work had started on the model.  I have much intention of adding significantly more detail to the model.

Oh yes.... We do need desperate help with island/terrain work and also help with texturing items such as buildings, plants (and my ships).
CBF Shipbuilding

DeLiltMon

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Re:Falklands Mod Progress
« Reply #218 on: 20 Mar 2003, 18:02:29 »
Looking good, is that going to be a static or moving model?

Offline CBFASI

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Re:Falklands Mod Progress
« Reply #219 on: 20 Mar 2003, 18:08:18 »
Another static am afraid, its a bit too long even when broken into 2 sections.

Moving versions of this might be done if I have time, this is not likely at the moment mainly as I am working on the ships, terrain infrastructure (bush's buildings etc..) and the terrain itself.

This is why I am asking for help.....

CBF Shipbuilding

Ash

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Re:Falklands Mod Progress
« Reply #220 on: 20 Mar 2003, 22:15:08 »
As CBFASI says... We do need desperate help with island/terrain work and texturing..

If you can help us to get this mod finished sooner than later, PLEASE get in touch

Monkey Lib Front

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Re:Falklands Mod Progress
« Reply #221 on: 20 Mar 2003, 23:32:04 »
looking really good, im so mad that i cant texture as i would hop straight on board as its one of the best mods out there.

 :'( :'(

DeLiltMon

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Re:Falklands Mod Progress
« Reply #222 on: 20 Mar 2003, 23:38:37 »
The two things I know less than the square root of bugger all about  :(

Strangelove

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Re:Falklands Mod Progress
« Reply #223 on: 21 Mar 2003, 00:54:39 »
I'm tempted to learn just to be part of this amazing mod... but I've the small matter of a job and a higher degree to attend to.

Three cheers and thanks to the Falkland team for this selfless labour of love!  :D

Strangelove

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Re:Falklands Mod Progress
« Reply #224 on: 23 Mar 2003, 21:38:47 »
Guys... your Forum keeps malfunctioning... Still, since it's only myself and the odd belligerent Diego posting there, I'll undertsand if you don't bother fixing it.  ;)