I must be loosing my mind or something..
I have tried grouping to game logics and grouping to an existing member..
2 things always happen.. with the gamelogic they don't move at all.
with the grouping to another living ai who can't get killed... they try to run to him..
I am pullin my friggin hair out over this and I'm sure it's simple..
any tutorials on creating units so they follow their old waypoints?
anything?
I can't release the new version til we get this friggin thing fixed.
I must be totally brain farting or something because I just can't get the script right.. idk..
This is where I am now.
?! (local server): exit
@ ! (alive sf3)
sf3 = group m2officer createUnit ["soldierwsaboteurrecon",sf2m,[], 0, "NONE"];
sf3 = (units m2officer) select 1
[sf3] join grpNull;
sf3 = group sf3
sf3 addweapon nvgoggles
sf3 addEventHandler ["killed", { _Killer = _this select 1; _id=([man1,man2,man3,man4,man5,man6,man7,man8,man9,man10,man11,man12,man13,man14,man15,man16,man17,man18,man19,man20] find gunner _Killer)+1; if(_id>0)then{["punishmentevent", _id] call SPON_publishGlobalEvent;}}];
and
?! (local server): exit
@ ! (alive sf3)
sf3 = group m2officer createUnit ["soldierwsaboteurrecon",sf2m,[], 0, "NONE"];
sf3 addweapon nvgoggles
sf3 addEventHandler ["killed", { _Killer = _this select 1; _id=([man1,man2,man3,man4,man5,man6,man7,man8,man9,man10,man11,man12,man13,man14,man15,man16,man17,man18,man19,man20] find gunner _Killer)+1; if(_id>0)then{["punishmentevent", _id] call SPON_publishGlobalEvent;}}];
(Trying different methods)
Tried doing the deletegroup command.
Just before I respawn the unit in the script and inside the init of the unit at the start of the mission.
It semi-works but I get an error.
The unit does however respawn and return to his previous waypoints.
Ug... thanks for your time. sorry to bug so much..
Maybe theres a site or something someone might be able to point me to.
A place that has detailed tutorials, of the "how to not suck at editing/scripting arma" variety?
I hate to bug people. But after the third day of trying this .. I'm done..