Damn you Planck, now you've got me thinking
How 'bout this...
If we can all share some base textures and (optionally) the masks used for merging them, and stick to some standard "main" textures we can make sure all of our texture sets are compatible and keep file sizes under control.
For example, I can take my current pack and slim it down so it is basically just a "farmland" texture set with essentially only grass and farm fields. If everyone likes my grass texture we can use that as a standard and anyone elses texture sets can include merges for that base grass to their custom textures, and presto, all of the textures can work together
Likewise, if Leone is making a desert set and we all like his primary sand texture we can use that as the standard sand texture and include merges for that base sand in our texture sets.
Then, if someone wants to make an airfield pack, for example, they'll know that they can use my grass and Leone's sand and their airfields will work with anyone elses texture sets.
Perhaps we could all get together even, and release one base compilation pack including a few of the most common base textures (forrest, grass, rock, sand), that should make the whole thing even easier.
I'd say use the OFP:R textures for this, since anyone looking at 512x512 textures probably has OFP:R, but after spending as much time as I have lately on textures I'm not too terribly impressed with any of them except the rocks and well, the sand is ok. In fact, some of them look like nothing more than resized 256x256 textures grabbed off the web, they're blurry and have little detail.
And, in the end (hopefully) a mapper could release a new island and say... "this map requires texture sets x, y and z" and if I allready had those sets I'd only have to download a 300kb .pbo rather than a 10meg one that held a lot of textures taken from someone elses map :-\
Just my $0.02 ;D Any thoughts, comments or suggestions?
[edit: wow, lots of typos
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