if your using a waypoint, it will mess with the ai no matter what.
careless will make him not react at all no matter what.
what you might do if your not or dont, use a waypoint. is give the commands manually in units init.
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:dude setunitpos "UP";dude setcombatmode "red"
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he should stand there and shoot, as for like a sentry.
or add a switchmove
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:dude setunitpos "UP";dudeswitchmove "CombatToCrouch";
dude setcombatmode "red"
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then he would crouch and fire.
there are lots of switchmoves to choose from.
all this can be added to his init. or u can use a trigger.
which you can add conditions, like the knowsabout command.
or the distance command.
you can also use doMove command manually in the
trigger/unit init. to move him to cover, a fortress or a small shad lets say.
setting him to COMBAT or STEALTH or AWARE will automatically interfere with what you want. he will runaround go prone and so on.so if using a waypoint set that to none