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Author Topic: Mando Bombs and Mando Air Support (ACCEPTED)  (Read 106673 times)

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Offline Shadow.D. ^BOB^

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #210 on: 04 Aug 2008, 01:37:36 »
Yeah your correct works fine with AV8, must be a bug with the UAV addon, shame because it would be good to use.

Offline monty67t

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #211 on: 04 Aug 2008, 02:01:38 »
I've had no problems with the predator addon. The aircraft comes in and will stay in the area as long as I keep the camera on.

I'm using the armed version of the predator. The classname for it is EMSI_MRQUAVS2.

 

Offline Shadow.D. ^BOB^

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #212 on: 04 Aug 2008, 22:48:33 »
Lol, just realised what was happening, i forgot about a sam site i put in, it kept taking the UAV out... :-[

Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #213 on: 04 Aug 2008, 22:56:13 »
That is what happens when these slow things find enemy high tech in their way  :P

Offline Shadow.D. ^BOB^

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #214 on: 04 Aug 2008, 23:24:32 »
 :D  Its ok is going into my Avgani template, just keep it above stinger ceiling.

Offline sharkattack

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #215 on: 06 Aug 2008, 15:35:55 »
hi  mate 

would it be possible to set the ev choppers route a little more precise ?
would be cool to have more options  ...

ie
set a flightpath
set direction for chopper  withdrawl  after ev
flyinheight



excellent script 

many thanks  ...
 
« Last Edit: 06 Aug 2008, 15:53:35 by shark attack »
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #216 on: 06 Aug 2008, 16:02:31 »
Do you mean that the chopper is not leaving you there where you define the destination (shift + click on map)?
I did try it many times and the chopper always arrives to the marked destination so far.

Offline sharkattack

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #217 on: 06 Aug 2008, 16:09:11 »
hi  mate   

the chopper  always  lands where it should  ...   :clap:

its the angle of flight  when it departs  i cant change

would be a nice feature
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #218 on: 06 Aug 2008, 16:34:47 »
Do you mean when the chopper flies away just before removing it?

Offline sharkattack

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #219 on: 06 Aug 2008, 16:51:00 »
yup ...

exactly ...

"HOLY SARDINE" - see Shark-Attack meet his match

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #220 on: 06 Aug 2008, 16:54:13 »
Then problem with this is that you may select any place over the map to be evacuated to, so I dont see any clear criteria to define the final egress direction and I just placed it 3Km N of the last evacuation pos:

mando_airsupportdlg.sqf
Code: [Select]
            _targetpos = [_targetPos select 0, (_targetPos select 1)+3000, 100];
            _wp = _group addWaypoint [_targetpos, 0];
            [_group, 6] setWaypointStatements ["true", "deleteVehicle (vehicle this);deleteVehicle this"];
            [_group, 6] setWaypointTimeout [0, 0, 0];
            [_group, 6] showWaypoint "NEVER";
            [_group, 6] setWaypointSpeed "FULL";
            [_group, 6] setWaypointType "MOVE";

If you have any suggestion about this ...

Offline sharkattack

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #221 on: 06 Aug 2008, 17:29:14 »
would it be possible to have a similar set up as ingress angle
with the 360 slider


been  using the ev  feature a lot  ..  its the  most reliable air transport  set up by far ..
never seen it fail  yet  on dedi server
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #222 on: 06 Aug 2008, 17:41:35 »
I dont see it is worth to have an slider for that, the chopper just leaves and then is deleted few Km away. I may change it so that the chopper just follows the last direction used to reach the destination before being deleted.

Offline sharkattack

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #223 on: 06 Aug 2008, 18:09:40 »
that would be  great ...   :good:

to be honest im not using the evacuation feature  correctly ...
im using  it more like a chopper  taxi  set  up ...

the console set up  dosnt  present a problem  when using to return to base .. its  when using to inset  when an egress setting would be handy ...

edit
-----

also i cant  seem to alter  spawn distance for  ev  choppers  is this possible or only  valid for gunships ?

mando_airsupport_range_he = 1000;





« Last Edit: 06 Aug 2008, 18:59:11 by shark attack »
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Kremator

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #224 on: 07 Aug 2008, 10:58:09 »
Hey Mandoble,

Really enjoying this last release - lots of goodies to play with.  Is there a way to make the reco plane circle in a tighter fashion ?  I know it uses HOLD instruction but it sometimes strays too far away to view the target.  It plays havoc with my laser designation for LA if I'm too far away as well.

A tighter circling would help (series of waypoints around a central chosen area).

Keep up the good work!

[TAO] Kremator