Hi guys,
I haven't done any OFP editing in years, and I'm just trying to begin doing some ArmA tweaks to levels. I used to be somewhat proficient at scripting but it's all slipped away by now. I arrogantly thought I could create a script without help for my latest project but no luck...
What I am trying to do is, in a multiplayer map, have a "instructor" character played by a person for a training exercise who can spawn infantry or armour at specific locations we've set in the editor (easily done with an invisible marker). It's basically trying to emulate what VBS2 can do with real-time editing, which is creating pre-determined spawn points and creating OPFOR as they see fit if the exercise calls for it (Keeping troops on their toes). What I was thinking was this could be achieved by having it accessible through the action menu, but I am having trouble figuring out how to make the action only appear to the instructor (It would completely ruin the surprise if the entire force knew about it). I haven't even GOTTEN to making the script to make the infantry squads spawn at the markers.
I was hoping for four choices:
Spawn Infantry At *marker1*
Spawn Armour At *marker2*
Spawn Armour+Infantry Counter-Attack At *marker3* on *marker4* (the city)
Spawn Ambush At *marker5*
If anyone can assist me in this I would deeply appreciate it. I really wish I hadn't stopped editing OFP or I would have gotten these things by now.