Hi.
I been playing around with this script just now, I only been back from Spain for an hour, lol.
I been messing about with some values trying to improve the distance, but all ends in disaster. For some reason the civilian unit makes the player unit to slide on the ground depending in what angle the players weapon is facing, but this only happans if I change the values in the line below:
_civ setPos [(getPos _unit select 0)+2.1*sin(_dir),(getPos _unit select 1)+2.2*cos(_dir), 0];
As it is now, the way you made it, works good, I just wish that BIS made an animation to have the kidnaper with one hand around the civy's neck and the other one to fire the weapon around the side of the civy
Maybe I can sugest that for the next generation game.
I'll have a go at trying with different animations.
I wonder if I can force the player to walk slow when this script is activated, because surely, there must be an animation to walk sideways for the kidnaped AI.
I know, I'm starting to sound confusing, I can't help it.
Thanks Mandoble.