Steel Dart - played it in SP, left AI on to be able to teamswitch (needed the additional AT rockets).
PackageNo readme nor promotional picture. Please add them
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A mere suggestion: why not change the title of this forum topic to 'Steel Dart' the name of this mission?
BriefingPlease split the text into a few paragraphs, they make it a lot easier to read the text. The map contains a lot of small yellow and red arrow markers causing the map to be overly crowded. Please remove at least some of them, or delete them entirely.
Good set up of the teams, but consider using callsigns for them. SniperTeam could be named Hawk for example, this reduces the amount of text on the map, making it easier to read it. Assign callsigns in the plan section.
Don't think that there is a weapon selection. Connsider adding one.
MissionAt what time does the convoy arrive? Please give me an estimation, so that I can plan my actions properly (set up a defensive line etc. especially important in MP). I don't like the initial ambush position, the mountain is too steep for me to be able to hide myself properly - and I will have to do so in order to reload safely. Like the hint saying "convoy 100 m away".
The AI is practically useless, but serve as walking ammo carriers enabling me to strike at the tanks. I manage to get killed three times, using the last AT soldier to get rid of all the tanks. Pretty difficult at the range I engaged them (them making the left hand turn) - nevertheless I can destroy all of the tanks with only one retry.
DebriefingScore of 0 and no debriefing text. I suggest adding one to the briefing.html.
OverallEnjoyable mission for a quick few minutes of fun. Could use some polishing.