PackageWorks for me - readme, .pbo and promo picture all work fine.
IntroWow, that music...nice. The two SLA guards telling each other off is really good though. One thing - I don't really get how the guy being given the lift relates to the SLA guard. Is it meant to be the same guy? Could we maybe see him getting "changed" - could do this by the civ going into a building/tent then having an SLA guy with the same face coming out of it - might make this clearer. Note Denz's typo. Otherwise all good, looking forward to the voices!
BriefingAll clear, except is Yukov Cordoba? Am assuming so.
Notes section "It's know because of the execution" etc does not make grammatical sense. I wasn't sure if you meant that the mission is because of the execution (so you could say something like "it's in retaliation for the execution") or that the town is *known* for the execution.
"They were executed *for* stealing weapons" would be tighter English.
No weapons! Ouch! There's a setup - I'm already intrigued by this mission. Small thought - it might be worth mentioning, perhaps in the notes section, that you're going in unarmed. Some players - myself included - sometimes tend to forget to check the gear selection screen and they might not want a nasty surprise!
MissionI check my watch - 15 minutes till the Major's supposed to turn up. Best get moving.
I stroll North to the road junction where there are two civs. I wander up to them and get in their faces but not much happens - they ain't scared of me! I head east along the road to where there are two more silent, still civs.
I keep heading east towards the contact, passing a farmer on a tractor doing his thing.
Hook up with the contact and take the gun. Text for "heading towards us Mercaillo" or whatever it is - you only need to put either the name of the town or "us" - both together is unnecessary.
I head back towards the police station and use my pistol to shoot the gunner on the UAZ outside. I take out the driver with my last round, then use the MG on the UAZ to waste a squad of SLA outside the police station. No-one returns fire - think you might need to do something about this. I get out and stroll down to the police station, picking up an AK on the way. When I get to the police station there are two riflemen outside it and I get shot, reloading to just before picking up the AK.
- This time I sneak round behind the police station to the North side and toss in a grenade. It kills all three surviving SLA although I get injured as the UAZ explodes.
- Check the watch. 5 minutes till the target arrives. I hide in the old barn at the end of the police station complex. Moments later the Major turns up. I waste him but one of his bodyguards kills me. Reload.
This time I try to be clever. I get back in my UAZ and kill the Major and all his bodyguards with the PK. The Major gets one shot off at me this time, but it doesn't help him. Then I drive south to the farm as quick as I can, and crash into a tree, and die. What an idiot I am.
This time I take no chances, and drive slowly and carefully to the farm. With my UAZs machine gun I've taken out some civilians as well as the major, but I don't feel too guilty about that...
I drive to the farmhouse but the mission doesn't end. I definitely killed an officer...but was it the right officer? I check my watch. Five to seven. Maybe it wasn't him. I drive back to the town and double-check the officer is dead. Decide to wait a few minutes and see what happens.
- Five past seven. No sign of our friend. I head along the road to Bagango on foot, meet a four-man patrol and kill them quickly with my AK. A bit further up I come to a farmstead with some people by an open Ural. Looking through the binoculars I see the truck is full of SLA troops. I chuck grenades at them, but some of them jump out and kill me. Reload.
-Again I kill the officer with the UAZ machine gun. This time, the objective ticks off - can't understand why it didn't last time. I drive to the farmhouse.
- I get "Mission completed" come up, and the mission ends with a score of -4900 points. Must have been the civilians I guess. There's a failed objective saying talk to the car dealer here, which wasn't revealed during the mission. Good to have some options during the mission (I'm assuming it would have come up if I hadn't taken the gun, or if I'd had a different conversation) but it might be better for that objective to stay hidden at the end.
OutroA very cool outro with my character doing some Rambo stuff on the "Boom Boom Boys". It'd be nice to know who those guys are, and why they're trying to kill me, but doesn't matter that much I guess!
SummaryI really enjoyed this mission although it wasn't the most challenging ever. Particularly once I was sitting in the UAZ, it was a pretty simple matter to mow down anything that moved with my machine gun. Having said that it's an unusual, quirky idea which makes it fun. I wondered if it might be fun to have the civilians talk to you as you move around, maybe saying good morning or something like "who are you, we've not seen you round here before?" - so that maybe there's a risk that they might call the SLA on you, even if you don't have a gun. Otherwise a fun, interesting mission. Nice one!
Project Beta Approved