Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
re bedges seagull flock script.
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: re bedges seagull flock script. (Read 1041 times)
0 Members and 1 Guest are viewing this topic.
filth
Members
Who's the bad man?
re bedges seagull flock script.
«
on:
30 May 2007, 23:54:29 »
can anyone help?
i've followed the instructions on this and have a nice flock of birds in the editor.
however, when i save as a single mission, open it via single missions, the flock have disappeared.
any ideas?
Logged
bedges
Administrator
Re: re bedges seagull flock script.
«
Reply #1 on:
31 May 2007, 00:05:38 »
i've just done as you described and it seems to work just fine. can you attach the pbo to your next post and i'll take a look.
Logged
filth
Members
Who's the bad man?
Re: re bedges seagull flock script.
«
Reply #2 on:
31 May 2007, 21:35:24 »
no need m8.
just deleted the game logic, created a new one, pboed the mission and it works perfectly well.
must have been an anomaly.
thx anyway.
problem solved.
filth.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
re bedges seagull flock script.
Top of page