Home   Help Search Login Register  

Author Topic: Enemies finding dead comrade bodies  (Read 921 times)

0 Members and 3 Guests are viewing this topic.

Nobby

  • Guest
Enemies finding dead comrade bodies
« on: 22 Oct 2002, 16:35:52 »
I've made a mission where you have to infiltrate a complex, kill some people etc, but i've just found a major flaw, the guards can walk right past a dead body and won't a)care and b)raise the alarm. Now either these Ruskys just don't give a general hoot about their comrades or i've missied out on something.

What is the script to activate the alarm when ANY dead body is found?

Cheers

Nobby

Dr. Egg

  • Guest
Re:Enemies finding dead comrade bodies
« Reply #1 on: 22 Oct 2002, 19:13:01 »
umm i dont know of any script in use but did u set the soldiers waypoints to "sentry"?
thats all i can think of
Dr. Egg

Aeon

  • Guest
Re:Enemies finding dead comrade bodies
« Reply #2 on: 22 Oct 2002, 19:20:54 »
Put a unit wich should be shot, give it a name (ei: deadguy)
Make a trigger with condition   ? !(alive deadguard)
and with attribute detected by East group, then link the trigger with the unit deadguy (F2 key)
Write a function in activate field (call a script) and/or add alarm sound effect.
I'm not sure this will work fine, whatever you should test this idea

Or you can simply join deadguard to a group so members of group will be alerted if something happens to him

Offline Ottie

  • Members
  • *
  • And you think this is personal
Re:Enemies finding dead comrade bodies
« Reply #3 on: 23 Oct 2002, 09:44:29 »
If you create a trigger, activate by west and detected by east, and when the trigger is activated raise an alarm then it is almost impossible to kill someone without the alarm being raised. But maybe it can help you
If you can't beat them, buy them