Home   Help Search Login Register  

Author Topic: Intro Cutscene Problem- UH60 doesn't show  (Read 1064 times)

0 Members and 1 Guest are viewing this topic.

Offline Wabbit

  • Members
  • *
  • Jeez, I used to have so many posts!
Intro Cutscene Problem- UH60 doesn't show
« on: 05 Oct 2006, 20:36:17 »
Hi,  I'm trying to ressurect a mission I made 4 years ago, partly to get myself back in the swing and partly because it was one that I had put so much work into, but wasn't able to upload it before I was deployed.  Before I left, the entire mission worked fine.  Now, there are some issues...

I made a cinematic style intro cut scene that I was pretty proud of.  It works, but there are two scenes that I am having problems with, and they both involve a UH60.  The intro uses two different UH60's, but is designed to make it look like it is the same one.  The first scene with the helo is supposed to show it flying over the ocean toward the island, then it cuts away to a squad waiting for it, then back to the helo as it lands and picks them up.  Then the camera is supposed to cut to a different part of the island and show the second UH60 flying over a Shilka, which then opens up on it.

The problem I find is that when the intro runs, it looks like it goes to the right places, but there is no helicopter there.

Does anyone have any suggestions on what I might check on?  I tried different things like moving the helo's further or closer to check on timing, but no change.

I'm attaching the intro.sqs file if that helps.  Thanks for any help!


Offline nominesine

  • Former Staff
  • ****
  • I'm NOT back!
    • The IKB Forum
Re: Intro Cutscene Problem- UH60 doesn't show
« Reply #1 on: 05 Oct 2006, 22:04:10 »
Without having checked the attached file, I'm making a guess here. You made the mission four years ago, right? Might I guess that you have a stronger computer now, with more power in CPU and Graphics card?!? That will make the computer run the camerascripts faster. I've had a similar problem myself, for exactly this reason.

Solution... edit the script. Make sure the timing of all important events are triggered by you, as the mission designer. Don't let the game engine decide how long a scene should take before it's completed.
OFPEC | Intel Depot
RETARDED Ooops... Retired!

Offline Wabbit

  • Members
  • *
  • Jeez, I used to have so many posts!
Re: Intro Cutscene Problem- UH60 doesn't show
« Reply #2 on: 06 Oct 2006, 02:27:43 »
I hadn't thought of that...  Right now, the cut scene uses time pauses.

But I can't figure out how I should approach a cut scene, which is pretty much automated, and control when the helicopters arrive.  Could you point me in the right direction?

Just in case it helps, I'm also attaching the mission.sqm file, because I guess the intro.sqs doesn't tell you much without it.

Thanks!

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re: Intro Cutscene Problem- UH60 doesn't show
« Reply #3 on: 06 Oct 2006, 12:57:36 »
Quote
the cut scene uses time pauses.

Never do that.   Different computers run at different speeds, so even if it works on yours it won't work on somebody else's.     Related events in a cutscene should always be connected by synchroed waypoints, triggers or variables.

For example, you give a chopper some waypoints.    In one of them there is

Condition:  chopper1move1

The chopper will wait there till the variable chopper1move1 is set to true elsewhere in the cutscene.

Alternatively, synchro the chopper waypoint with a trigger or waypoint of another group.

You'll probably need to create some new waypoints and triggers but its worth it because your cutscene will actually work.
Plenty of reviewed ArmA missions for you to play