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Author Topic: mission editing  (Read 1110 times)

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Werewolf

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mission editing
« on: 19 Sep 2006, 01:16:28 »
excuse me for my question, but i'm new in creating missions for operation flashpoint, new in creating missions in general, i might add.
the thing is that i create a scenario, waypoints, everything, and all works just fine, i did the html file for briefing, everything is great, except that i don't know how to set the objectives for the mission. i mean, i made a multiplayer cooperative mission with an atack over a city, i kill all the defence, but nothing happens, because i don't know how to set the victory conditions. pls explain to me how can i set those, i've read some tutorials, but nothing is named about this. :dunno:

Offline schuler

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Re: mission editing
« Reply #1 on: 19 Sep 2006, 03:30:58 »
Quote
"1" objStatus "DONE"; hint "You have a new objective.  \n\nWait for evac."
the "1" objStatus "DONE" part will tick of the objective provided its named 1 in your briefing
the hint "blah blah" will make the ding noise
the \n\n just puts a space in the sentences
ps that all goes in the trigger!!!
someone alse here will have more info , a tute or something, cheers
« Last Edit: 19 Sep 2006, 03:49:14 by schuler »
Semper Fi

Offline Seven

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Re: mission editing
« Reply #2 on: 19 Sep 2006, 04:10:57 »
Quote
"1" objStatus "DONE"; hint "You have a new objective.  \n\nWait for evac."

a good thing is to add in this line:

Code: [Select]
"1" objStatus "DONE"; hint "You have a new objective.  \n\nWait for evac."; ob1 = true
make an end trigger if you have only one objective and in its conditionfield put:
Code: [Select]
ob1
In the first part you see that when the objective is reached, a variable ob1 is set to true; in the second (end-)trigger you see you need a condition (a variable in this case) called ob1

in the activation field:
Code: [Select]
ForceEnd
This is a good thing if ur putting more than objective to achieve; let's say a 2nd trigger(objective) would be:
Code: [Select]
"2" objStatus "DONE"; hint "We got the hind!\nLet's get out of here"; ob2 = true
Then in the condition of your end trigger you would put:
Code: [Select]
ob1 AND ob2in the activation:
Code: [Select]
ForceEnd


Offline macguba

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    • macguba's operation flashpoint page
Re: mission editing
« Reply #3 on: 19 Sep 2006, 08:46:24 »
Conceptually, victory conditions are usually associated with triggers.    You decide on what victory conditions you want; use a trigger to detect them and end the mission.
Plenty of reviewed ArmA missions for you to play

Offline bedges

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    • OFPEC The Editing Center
Re: mission editing
« Reply #4 on: 19 Sep 2006, 08:57:27 »
there's also a new tutorial here. it might help.