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Author Topic: player boarding choppers - the easy way  (Read 1035 times)

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Offline Tom

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player boarding choppers - the easy way
« on: 15 Sep 2006, 05:43:12 »
I recently completed making a very difficult mission, where at one point, the player (and his squad-if their still alive), must board a blackhawk as it arrives. You would expect there to be some scripting and what not, but the way i did it, requires none.  ;)  This is what i did:

the helo starts off away from the mission area. It has one waypoint
that is synchronised by a trigger that send the helo in
to pickup the team.
The second waypoint is the 'LOAD' waypoint. This is synchronised
with the player's 'GET IN' waypoint. The final waypoint is where it
flies away. This will work regardless of how many waypoints the player or the helo have, but there is a catch.
To get the chopper to fly off with you and your team onboard, you have to have passed through all your previous waypoints.

AI controlled squads that board choppers will still need the getin command though.

AMAZING! lol. I dont know if anyone else knows this, but im gonna post it up anyway. You never know...

Also, i thank THobson for this, mainly because he managed to figure out a way to do this in the post like this one. I merely stumbled upon this easier way by accident!  :D
« Last Edit: 15 Sep 2006, 06:12:16 by Tom »
"In times of war, do not crave honour. Do not pray for order, amity or surrender. Ask only that you outlive the day."

Offline THobson

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Re: player boarding choppers - the easy way
« Reply #1 on: 15 Sep 2006, 08:50:27 »
Quote
but there is a catch.
To get the chopper to fly off with you and your team onboard, you have to have passed through all your previous waypoints.
That is precisely the problem.  How do you make that happen, and more importantly how do you get the chopper to fly away AFTER it has unloaded an AI group?

Have a look at this:
http://www.ofpec.com/forum/index.php?topic=28214.0

Offline macguba

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Re: player boarding choppers - the easy way
« Reply #2 on: 15 Sep 2006, 11:42:04 »
Tom, its a great idea but sadly it doesn't work in practice.   Never, ever use player waypoints to make things happen.   For a start, players using Veteran mode don't even know the waypoints are there - they are guaranteed to miss some.    The chopper won't fly for them and the mission won't end.   Very frustrating.

Give up on Cadet mode and play in Veteran.   It's much more fun.     Nobody ever goes back to Cadet, once they've got used to Vet.   
Plenty of reviewed ArmA missions for you to play

Offline Tom

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Re: player boarding choppers - the easy way
« Reply #3 on: 16 Sep 2006, 16:47:47 »
lol NOT VETERAN MODE! I tried that once. I got annoyed because i never did know where my squad leader was at so i ended up following some other squad by accident...i have to put up with veteran mode when i test and make my missions...maybe i'll go back to it...maybe...

And about the waypoints. It did work, but liek you said, only in cadet mode really. I completely forgot about the waypoints being invisible in vet mode, but i guess, you could have just one waypoint in the path of the player's objective, so then he'll pass through it anyway. Either that, or you could set the waypoints to "always show" so that the player can just have a look on the map to see whereabouts they are.

But i didnt find what THobson said to be much of a problem. It just depends on wether or not you want to chopper to fly away once it has extracted you and unloaded you. But if you did want it to fly off, you'd just set a waypoint up afterwards as per usual. I hope that made sense... :confused:
"In times of war, do not crave honour. Do not pray for order, amity or surrender. Ask only that you outlive the day."