OFP seems very rushed compared to many contemporary games. But that's the problem with developing your own engine, I guess. Sure, you can drive a tractor across an island with no loading pauses, but it never feels as polished as say, Medal Of Honour on the PC. But MOH uses the Quake III engine so therefore all the legwork was done for the developers, really, since ID had made such a polished engine.
And this is by no means a dig at BIS, as they have let us have plenty of freebies for the game (unless you bought the Gold version or you count Res), but shouldn't the developers have some part in furthering the game, rather than throwing a development tool at a few lucky individuals and saying, "OK, go and make stuff." The fact that WRPEdit was released by a fan before Visitor (the official program that does the same job) was shows how slow they're being about this. Then again, this is one of the more creative communities thanks to the lack of official hand-holding. And the engine is, for all the problems and restrictions, quite flexible. I made a mission where you have to transport a VIP party through Kolgujev in a Chinook, with no weapons bar the .50 MG through a dense AAA net... then that afternoon I made a massed airborne invasion of Nogovo. Well, a massed invasion by BlackOps, as i can't recall the command for setting a soldier as the parachute "passenger."
Well, that's what I think.