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Topic: slow-mo (Read 1099 times)
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techn9ne
Guest
slow-mo
«
on:
20 Aug 2006, 14:11:47 »
Heya, i was just wondering if anyonecould tell me how i could get a unit to run in slow motion for a cut scene, and also how to view something through binoculars in cutscenes, any help at all gr8ly appreci8ted
marcus...again... lol :afro:
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myke13021
Contributing Member
Myke
Re: slow-mo
«
Reply #1 on:
20 Aug 2006, 14:42:49 »
Code:
[Select]
setAccTime 0.5
will let the time (and therefore movements) pass with half speed.
don't forget to use
Code:
[Select]
setAccTime 1
at the end of you cutscene ;-)
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techn9ne
Guest
Re: slow-mo
«
Reply #2 on:
20 Aug 2006, 14:45:08 »
ahhh, thanks alot m8 cheers
:afro:
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macguba
Former Staff
Re: slow-mo
«
Reply #3 on:
20 Aug 2006, 23:32:55 »
Somebody answered the binocs question the other day, Search the forum.
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Plenty of
reviewed ArmA missions
for you to play
JasonO
OFPEC Patron
Oh no...
Re: slow-mo
«
Reply #4 on:
20 Aug 2006, 23:49:36 »
Also just to point out.
This command is single player only. In MP the command will be ignored and the cutscene will be normal speed.
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TNL - The New Life RPG
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