I've done some testing, here are the results.
The speed values for going prone or standing
do exist and you -can- use them as a check what position a unit is in. So that's very useful information for all to know.
The catch is that they only seem to work with vanilla OFP units. As they speculated in the other thread, once the mod teams begin altering the animations then all bets are off. I have successfully tested this with vanilla OFP and FDFMod... FFUR and Liberation 1941
do not work. I might go over to the Lib '41 thread on the BIS forums and ask if there may be a work around. Unfortunately, Lib '41 is what I'm working with.
It's odd though because the only reason (and please correct me if I'm wrong) that I can think of for it not to work in those two mods is if they set speed to 0 when a unit stands or goes prone. Which leaves another test for me to do, just don't know the syntax. How can I enter into a script to check if a unit's speed is anything BUT 0?
EDIT - Nevermind question, figured it out on my own (should try that more often
). I am happy to announce....
SCORE!. Successful checking of a unit's position has been made with Liberation '41 and FFUR. The speed values were altered with the new animations and apparently they're very very small (less than .005) but -not- 0, hence it is perfectly possible to check if a unit in a prone position stands up or visa versa.
Since I'm going to be working with Liberation '41 a lot, I'd like to try and find out the exact speed these actions take place at. Dmakatra did it in the other thread with vanilla OFP so there must be a way.