I have an editingrelated problem that is partly a photoshop problem. At least I think so. Here's the deal.
I'm making a couple of cutRsc's to be displayed during a mission. However, I want to make certain parts of the picture transparent, so that the player can see through them (like binoculars, crosshairs, ironsights etc).
I can easily convert standard .jpg's to .paa-format using BIS's own program Texview, but I simply cannot get the transparent part to display properly (it becomes white, not transparent, in game).
Here's what I've been doing:
I make the cut out in photoshop, placing it on a transparent background and use the built in function "Export Tranmsparent Picture" to convert it into a .tga, but when I load it up in texView it doesnt look right. If I try to load it in the mission it either doesn't work (displaying white background or doesn't show up at all) or the game crashes. I'm absolutely sure that there is nothing wrong with the description.ext (because non-transparent pictures works).
Now I'm having two theories why my cutRsc's don't show up:
1) I'm doing something wrong with Texview (I sincerely doubt it, though)
2) I'm doing something wrong in photoshop (saving in wrong format, etc)
Is there a tutorial that addresses both the Photoshop and the Texview part of making cutRsc's out there? I've read GB's cutRsc tutorial and there is nothing. I've downloaded and skimmed Vektorbosson's Dialog tutorial, without finding anything.
I've searched these forums and realised that several people have had the same problem. However, as soon as they figure out what went wrong they just say "never mind, problem solved", without explaining how they solved it. Hope somebody can point me in the right direction.
EDIT: The best explanation I found so far was
this one, but I believe that's exactly what I was doing. Unless the "Export Transparent Picture" function in Photoshop messes up the .tga somehow.