has anyone encountered this problem?
i've set up a trigger covering the map, to capture an array of all the east loons. in the init file i'm adding hit and killed eventhandlers to all of them. there's about 88.
problem is, the eventhandlers are not being added. am i asking too much of the engine? i have a bunch of other scripts activating from the init file, and thinking it was too much for flashpoint to cope with i separated them out in the opening cutscene. same problem - eventhandlers not being added...
:-\