HI
I have just tested a co-op map i made and the first round we did, was ok.
After the 2nd go we started, but had no weapons, and this happened everytime after until we both restarted ofp.
I have a script to add the weapons, and in the units init line i have it so it executes the script
Soldiers INIT field
removeallweapons this ; [this] exec "weapons.sqs"
weapon.sqs script
; Get the unit parameter given
_unit = _this Select 0
; Strip the units current gear
RemoveAllWeapons _unit
; Add the new gear to the unit
_unit AddMagazine "M16"
_unit AddMagazine "M16"
_unit AddMagazine "M16"
_unit AddMagazine "M16"
_unit AddMagazine "M16"
_unit AddMagazine "M16"
_unit AddMagazine "GrenadeLauncher"
_unit AddMagazine "GrenadeLauncher"
_unit AddWeapon "M16GrenadeLauncher"
_unit SelectWeapon "M16GrenadeLauncher"
_unit AddMagazine "BerettaMag"
_unit AddMagazine "BerettaMag"
_unit AddWeapon "Beretta"
_unit AddWeapon "Binocular"
_unit AddWeapon "NVGoggles"
Exit
edit: Ive just noticed that im running removeallweapons command twice, do you think this might cause the unit to start with no weapons 2nd time round?