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Author Topic: CfgSFX & save  (Read 768 times)

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Offline Blanco

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CfgSFX & save
« on: 28 Jan 2006, 03:24:38 »
'lo

I have placed a soundtrigger ( a howling wind) that follows the player during the mission. A simple dropscript is running at the position of that soundtrigger.
When I save & reload the mission the sound is gone but the dropscript restarts. I have tried to put time > 1 in the conditionfield of that trigger but it doesn't solve the problem.

It's a bit silly, when I load the mission I have the stormeffect, bu no sound...  :(

Is there a way to fix it?
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Offline Blanco

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Re:CfgSFX & save
« Reply #1 on: 28 Jan 2006, 05:17:06 »
k, I've found it.

I have to use a repeatedly sound trigger.

Activation : None, repeatedly
Condition : time > 1

I leave this one open for a few days...

 
« Last Edit: 28 Jan 2006, 15:01:40 by Blanco »
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