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Author Topic: Group Stand UP!  (Read 825 times)

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Offline OrnelP

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Group Stand UP!
« on: 18 Jan 2006, 04:19:06 »
 :D  Hey everyone, i have a problem, In my mission i have a us infantry group go into a town, come under fire and everyone starts to crawl around for the rest of the mission moving slowly and getting eliminated.  

I know i can make them all stand up, but is there just a way to not have them lay down, i used to use this syntax but i want them to crouch too.

{_x setunitpos "up"} foreach units group sarge1

and it works but no one crouches...    :P

Also, i look at screenshots of OFP on websites and mod pics but EverySingle pic looks 1000000 times better than my game, the graphics look so smooth and realistic and mine looks crappy, i have a Nvidia 5500... is it worth buying the Nvidia 7800 graphics card or is it something else?   THX in advance The Infamous ORNELP     ;D
« Last Edit: 18 Jan 2006, 04:21:18 by OrnelP »
War is delightful to those who have had no experience of it
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Offline Pilot

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Re:Group Stand UP!
« Reply #1 on: 18 Jan 2006, 04:41:00 »
I do not believe that what you want is possible.  There is no command that I know of that will keep the units from laying down, but also let them crouch.  I don't even think there is a work-around for something like this.

@Screenshot question
Your question is a technical question, and as such won't be answered here.  OFPEC is an editing only website.  Go to the BI Forums for technical questions ;)

However, it would be my guess that people who took those screenshots put all their settings to the maximum, and were probably getting around 2-3 fps when they took the pictures.

-Pilot

Offline RujiK

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Re:Group Stand UP!
« Reply #2 on: 18 Jan 2006, 05:06:18 »
Just to comment on the pictures:

Also on a lot of those pictures they have special DLL's running or they then use photoshop or a similar program to amp up the pictures. However if you are hoping to get your game looking like that whenever you open it, I don't think its possible.
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Offline nominesine

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Re:Group Stand UP!
« Reply #3 on: 18 Jan 2006, 09:57:17 »
If I understand your question correctly you don't want your group to remain standing. You rather want to prevent them from lying down, right?

That is not possible, to the best of my knowledge. The only workaround I know is to set their behaviour to AWARE (it makes them less prone to go prone than COMBAT mode).

There is a problem witht the setUnitPos-command. It locks the unit in the standard animation connected with the behaviour he was in when he first recieved the setUnitPos command. i.e if you give it to a loon in safe mode, he will usually remain standing with his gun on his back even if he spots an enemy. I discovered this quite recently, and it needs more testing, but I'm pretty sure it works this way.

I usually start my loons off with a setUnitPos "UP" command in AWARE mode, and gives them a setUnitPos "AUTO" when they get in close proximity of the enemy, using a repeating trigger.

Example: (the group is already in setUnitPos "UP"-mode)

Condition: leader sarge1 distance enemyGroup < 150
On Activation: {_x setunitpos "AUTO"} foreach units group sarge1
On Deactivation: {_x setunitpos "UP"} foreach units group sarge1

The exact details, distance, etc depends on the mission at hand. But if you play around with something similar I think you might achieve the right effect.
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Offline OrnelP

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Re:Group Stand UP!
« Reply #4 on: 19 Jan 2006, 03:13:56 »
 ;)  Well i guess i'll have to live with my bad graphics and belly laying, dirt eating soldiers then  :)  .   Thx anyway, Ornelp
« Last Edit: 19 Jan 2006, 03:14:24 by OrnelP »
War is delightful to those who have had no experience of it
- Deciderius Erasmus