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Author Topic: Queston about editorupdate102 and MAP_Editorupgrade  (Read 1966 times)

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Offline Mandoble

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Queston about editorupdate102 and MAP_Editorupgrade
« on: 10 Jan 2006, 20:25:55 »
For example, both include the castle tower, for the editorupdate it is "vehicle" AAR555, for the Editorupgrade it is "vehicle" MAP_Burgturm.

I edit a mission including both objects and export the mission as single user.
Now comes the stupid question:
The end users need Editorupdate and Editorupgrade to play this mission?

Offline Planck

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #1 on: 10 Jan 2006, 20:44:29 »
Yes.


Planck
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Offline Mandoble

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #2 on: 10 Jan 2006, 21:07:59 »
 ???

Now lets say I want to include a castle tower in a mission, which XXXeditorXXX should I use? Which is the most common or popular?

Offline greg147

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #3 on: 10 Jan 2006, 21:12:40 »
I would recomend Mikeros Editorupgrade103  

Here

AFAIK its the latest editor version, with most if not all bugs removed.  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
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Offline Planck

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #4 on: 10 Jan 2006, 21:20:00 »
Kegetys's version is probably the best known....General Barrons version is backward cpmpatible with Kegetys version, plus a few changes.

Mikeros version is also compatible with the other two and fixes a few more things.   ;D

In short.....they are all related to each other.....like a family.   ;)


Planck
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Offline Mandoble

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #5 on: 10 Jan 2006, 22:15:49 »
Mikero's Editor103 substitutes MAP_Editorupgrade or lives with it?

Offline Planck

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #6 on: 10 Jan 2006, 22:32:32 »
No, you really should use ONLY one of the editorupdates.

Mikeros editorupdate uses the same classnames as Kegetys and General Barron in order to be backward compatible with them.

For example:

Code: [Select]
class AAR555:_ED102_Castle
      {
      accuracy=1000;
      icon="\Editor103\icons\emiscstructer.jpg";
      scope=1;
      mapsize=18;
      displayName="$STRED102_RUIN06";
      model="helfenburk";
      };

As you can see the castle tower object is given the classname AAR555, the same classname as Kegetys and General Barron used.


Planck
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Offline Mandoble

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #7 on: 11 Jan 2006, 00:11:50 »
Thanks Planck
Then I dont know which MAP_Editorupgrade is, it names the castle as "MAP_Burgturm". So I suppose Mikero's is not a substitute of MAP_EditorUPGRADE (Mapfact EU objects), while both have the same objects.
« Last Edit: 11 Jan 2006, 00:12:57 by Mandoble »

Offline Planck

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #8 on: 11 Jan 2006, 00:28:50 »
I have never used the Mapfact one, so I can't comment much.

I would presume that they are both placing the same object.....they just give it different names.

Which is why really you should stick to one editorupdate.

Of course this also means anyone who plays your missions must have the same update too.


Planck
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Offline Mandoble

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #9 on: 11 Jan 2006, 00:41:18 »
Thanks again Planck,
If all editor updates give same names to same objects I presume missions edited with 102 are full compatible with, for example, Mikeros 103, right?

Offline Planck

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Re:Queston about editorupdate102 and MAP_Editorupgrade
« Reply #10 on: 11 Jan 2006, 00:45:34 »
Yes, I think for the most part missions using Kegetys or General Barrons or even Mikeros updates will be compatible with each other.

They do after all use the same classnames for objects.


Planck
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