thank you for making it,
I have used this sript in my test
_group = _this select 0
#start
@(player distance (leader _group) < 300)
#reset
_soundlist = ["01","02","03","04","05","06","07","08","09","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43"]
_max = count _soundlist
_i = random _max
_i = _i - (_i mod 1)
_msg = _soundlist select _i
~5 + (random 10)
?(player distance (leader _group) > 300):goto"start"
?((!alive player)||(count units _group < 4)):exit
(leader _group) say [_msg,50]
hint format ["-%1", _msg]
goto"reset"
I added a hint displaying which message was played. and a variable so I can use it for multiple groups
now ive tested thuroughly and ive got very odd results.
of all 01-43
the only ones that it will play a sound for are
39,20,19,15,35
when the hint shows one of the other numbers, it is just silent.
and whats really odd is, all of the sounds work in a trigger.do you know what is causing this problem?
thanks