but if you use a Script for drawing and hidding the weapon.. when you drop it.. or you have a Hand-Gun and "put it on back".. you still "Setcaptived false" when you must be "setcaptived" true... thats why I made that kind of script...
@Big Boss Marcus
I never undestand propely the "pool" commands ;D ;D
so if you don too.. my alternative way is to make a loon or sometingh far away from action... whit "removeallweapons(this)" on it... and use a script similar to this..
///saveweapon
goto "init"
#loop
? _other and _iw >= 0: _you addweapon (_we select _iw)
? (! _other) and _iw >= 0: _otherloon addweapon (_we select _iw)
? _other and _im >= 0: _you addmagazine (_we select _im)
? (! _other) and _im >= 0: _otherloon addmagazine (_we select _im)
_im = _im -1
_iw = _iw -1
~0.1
? (_im < 0) and (_iw < 0) and _other : removeallweapons(_otherloon); exit
? (_im < 0) and (_iw < 0) and (! _other) : removeallweapons(_you); exit
goto "loop"
exit
#init
_you = _this select 0
_otherloon = _this select 1
_we = weapons _you
? count _we = 0 : _we = weapons _otherloon; _other = true
_ammo = magazines _you
? count _ammo = 0 : _ammo = magazines _otherloon
_iw = count _we
_im = count _ammo
goto "loop"
ass the most of my "forum scripts" it isnt tested and Sintax not garanteed...
but something like that.. I suggest that you must learn the "Weaponpool" comands.. because my scripts is awfull ;D ;D
but if that helped...
ok!
Byes