I'm working on a script. I have the meat and bones of it out the way, but this is my sticking point. I want to check for any East units within a certain radius of the player, and run the script for these units specifically. I don't want to be running the script seperately for each East unit, simply for lag reasons. I'm not explaining this very well. What I want is...
- Activates a script when an enemy unit gets within a certain distance of the player....
- The enemy's unit name is returned, so that it can be used in the script.
Looking at what I just wrote, its clearly more of a triggering issue than a scripting one. Anybody got any ideas?