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#define TEast 0#define TWest 1#define TGuerrila 2#define TCivilian 3#define TSideUnknown 4#define TEnemy 5#define TFriendly 6#define TLogic 7#define true 1#define false 0#define private 0#define protected 1#define public 2#define WeaponNoSlot         0#define WeaponSlotPrimary      1#define WeaponSlotSecondary      16#define WeaponSlotItem         256#define WeaponSlotBinocular      4096#define WeaponHardMounted      65536class CfgPatches{   class srk_inf   {      units[] = {};      weapons[] = {};      requiredVersion = 1.75;    requiredaddons[] = {"BIS_Resistance"};      };   };class CfgModels{   class Default {};   class Head: Default {};   class Man: Default {};   class srk_wlres1: Man       {      sections[]={bla bla bla};      };   class srk_wlres2: Man       {      sections[]={bla bla bla};      };};class CfgVehicles{   class All{};   class AllVehicles:All{};   class Land:AllVehicles{};   class Man:Land{};   class Soldier:Man{};   class SoldierWB:Soldier{};   class SoldierWMedic:Soldier{};   class SoldierWSniper:SoldierWB{};   class srk_wlres1: SoldierWB   {      model="\srk_inf\wl\srk_wlres1";      displayName="Soldier";      hiddenSelections[]={"Hat","sniper"};      wounds[]=      {      "\Srk_inf\wl\body1","\Srk_inf\wl\body1_i",      "\Srk_inf\wl\legs","\Srk_inf\wl\legs_i",            ;      vehicleClass ="SRK - FIA";      moves="CfgMovesMC";      scope=2;      side=2;      accuracy=0.700000;      cost=40000;      nameSound="man";      weapons[]={"Throw","Put","JAM_AK74"};      magazines[]={"bla, bla, bla..."};      class EventHandlers      {      Init = "_this exec {\Srk_facestex\randface.sqs}";      };   };