Home   Help Search Login Register  

Author Topic: Addons not showing ingame  (Read 5617 times)

0 Members and 1 Guest are viewing this topic.

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Addons not showing ingame
« Reply #15 on: 25 Oct 2005, 20:56:10 »
Did a bit more optimising in my last post, just getting rid of redundant class definitions.   ;D

It doesn't help any, but I like things to be tidy.  ::)


EDIT:   OK.......All fixed.

I see them all in-game now as ODOL.

Give me your current email so I can email it to you.



Planck
« Last Edit: 25 Oct 2005, 22:54:23 by Planck »
I know a little about a lot, and a lot about a little.

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Addons not showing ingame
« Reply #16 on: 26 Oct 2005, 14:36:23 »
For those with similar problems, the solution to this one was to give the models the relevant 'named properties' in the Geometry LOD.

There were other errors, some of which were in the config, but the lack of the named properties was what was preventing the models from being seen in-game or indeed in island creation tools.


Planck
« Last Edit: 26 Oct 2005, 14:36:51 by Planck »
I know a little about a lot, and a lot about a little.

Offline remcen

  • Contributing Member
  • **
  • a.k.a. hottentotten_mike
    • IM:UC
Re:Addons not showing ingame
« Reply #17 on: 26 Oct 2005, 17:48:58 »
i also tried to convert one of the models from mlod back to odol; with proper named properties cos i also suspected something like that plus model alteration, cos many vertices are not needed actually.
however binarize left the model in mlod, although p3ds are not in the exclude list and binarize normally works fine ???
we're looking for members: IM:UC MOD

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Addons not showing ingame
« Reply #18 on: 26 Oct 2005, 21:37:16 »
Hmmm.....I had no trouble converting them to MLOD and afterwards binarizing them again, it worked fine here.

 8)

Wait a moment, I just remembered.
After converting them to MLOD with ODOL Explorer, load them into Oxygen and then immediately save them again.


Planck
I know a little about a lot, and a lot about a little.

Offline remcen

  • Contributing Member
  • **
  • a.k.a. hottentotten_mike
    • IM:UC
Re:Addons not showing ingame
« Reply #19 on: 27 Oct 2005, 11:38:54 »
well, i even edited the model a bit, deleted all vertices not needed etc, and then saved it in o2 but still binarizeit won't convert it.
must i save the mlod'ed models without any editing in o2 and then edit them?

well, after all it's not that important, but when i get these troubles with my own addons, then i know to whom to send them: you  ;D
don't worry, just kidding  ;)
we're looking for members: IM:UC MOD

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Addons not showing ingame
« Reply #20 on: 27 Oct 2005, 14:53:53 »
Quote
must i save the mlod'ed models without any editing in o2 and then edit them?

Well, thats what I did anyway, I did no editing at first, I just resaved them immediately.
It seems to get rid of some of the errors that ODOL Explorer introduces I think.

It was much later on that I added the named selections.


Planck
« Last Edit: 27 Oct 2005, 14:54:18 by Planck »
I know a little about a lot, and a lot about a little.