Home   Help Search Login Register  

Author Topic: Respawn="side" does not work  (Read 2542 times)

0 Members and 2 Guests are viewing this topic.

Offline Jackal

  • Honoured Contributor
  • ***
  • Pinpoint Precision
    • TEAM ELITE FORCES
Respawn="side" does not work
« on: 08 Oct 2005, 06:19:35 »
Guys,
My problem lies when my MP mission does not let a player who has expended all his group's men respawn into another alive group that already exists on the map. I do not want to use the revive player type of respawn since I want the game to have a definite number of enemies and a definite outcome. Here is what I have tried:
 
respawn="group" works fine, but when I use "side" or 5 instead of "group", the game reacts the same way as a respawn= "group". I have checked for typos and to make sure description.ext is correct. I have set several playable squads one the side (example, resistance) so there are surely slots for the killed player to fall into, but noooooooo.... I get to be a bird. Help. Bestow your wisdom upon me. Btw, i am using OFP 1.96.
Prior Planning Prevents Piss Poor Performance

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:Respawn="side" does not work
« Reply #1 on: 08 Oct 2005, 11:46:23 »
I've never actually used respawn "Side"

but
afaik it doesnt work anyway

may be wrong, am sure someone will reply to confirm
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Offline benreeper

  • Members
  • *
  • I'm a llama!
Re:Respawn="side" does not work
« Reply #2 on: 22 Oct 2005, 15:52:20 »
I can't believe no knows the answer to this for sure.

I do not think it works.  It could be a bug, or a feature that was never fully implemented.  I've always used it but it behaves just like "group".
--Ben

lizard

  • Guest
Re:Respawn="side" does not work
« Reply #3 on: 22 Oct 2005, 17:09:01 »
It doesn't work for me either, just seems to do the same as "group", which is more than a little irritating  >:(

Offline Killswitch

  • Members
  • *
  • Peace, cheese and ArmA
Re:Respawn="side" does not work
« Reply #4 on: 22 Oct 2005, 21:55:56 »
I can't believe no knows the answer to this for sure.

I do not think it works.  It could be a bug, or a feature that was never fully implemented.  I've always used it but it behaves just like "group".
--Ben
The answer is: it's a very old bug. There is no working side respawn. As you have noticed, all it does is give you group respawn. It is indeed quite irritating.

The end.
« Last Edit: 22 Oct 2005, 21:56:28 by Killswitch »

Lt_Ryan

  • Guest
Re:Respawn="side" does not work
« Reply #5 on: 23 Nov 2005, 19:49:47 »
try "3" instead of side
i think 3 is "side", 1 = seagull,  2 = group
some one correct me if im wrong

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Respawn="side" does not work
« Reply #6 on: 23 Nov 2005, 21:14:12 »
Quote
i think 3 is "side", 1 = seagull,  2 = group

For the avoidance of doubt.   :P

Code: [Select]
 0 ("NONE")
    - No respawn. The camera zooms slowly out from the player's body.

  1 ("BIRD")
    - Respawn as a seagull after respawndelay.

  2 ("INSTANT")
    - Respawn at the place of death after respawndelay.

  3 ("BASE")
    - Respawn at a random spot in the side's marker zone after respawndelay.
    Names of the different zones are:
        West: respawn_west
        East: respawn_east
        Resistance: respawn_guerrila
        Civilians: respawn_civilian

  4 ("GROUP")
    - Respawn into any alive AI in the player's squad after respawndelay.
    If nobody is left, respawn as a seagull.

  5 ("SIDE")
    - Exactly the same as number 4 ("GROUP")


Planck
« Last Edit: 23 Nov 2005, 21:18:09 by Planck »
I know a little about a lot, and a lot about a little.