(1)Making choppers stay-put:
I want a chopper to come over the crest of a hill, hover there & thump an armoured column without flying-all over the shop.
(2)Flares:
I've got an ambush setup using Suchy & Earls Naval Infantry where when a trigger is triggered a grenadier fires a flare. Good. Good. Can only get it to work with the GP25Muzzle. I changed the units to JAM Men and couldn't get it to work there either, unless I've got the GL Muzzle names or ammo names wrong I'm not sure. (Ambush1 Fire ["JAM_GP30Muzzle", "JAM_FlareWhite", "JAM_FlareWhite"]).
(3)Chopper drop-offs:
Simple enough I know... here goes. Empty chinook sits on runway troops in cargo bay (via individual 'MoveInCargo' commands in init strings). Pilot stands next to it waiting for radio command to get in, where-upon he's supposed to take off, set down on an 'invisible H' and unload troops. Instead he just hovers over the 'H' doin sweet f.a before going on his merry way. I don't have this problem with a manned chopper... whats the deal and how do I un-f*#k it?