Home   Help Search Login Register  

Author Topic: Editor Icons  (Read 1072 times)

0 Members and 1 Guest are viewing this topic.

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Editor Icons
« on: 02 Oct 2005, 08:53:22 »
How do I make an addon have an icon in the editor?

Is there something I can copy and paste straight into the config of the addon? Perhaps an Icon that is already in the game. The addon is a billboard. A simple wall icon will suffice.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Editor Icons
« Reply #1 on: 02 Oct 2005, 15:36:17 »
Fences and walls don't have a config entry in the game config and therefore have no classnames.

What you need to do is give your model the following named properties in its Geometry LOD:

dammage    tree
map             fence

This will mean it will fall over like a tree when hit by a vehicle and also it will look like a piece of wall or fence on the map............Hopefully.


Planck
I know a little about a lot, and a lot about a little.