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Author Topic: NEW TUTORIAL - Making your first weapon!  (Read 5453 times)

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brsseb

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NEW TUTORIAL - Making your first weapon!
« on: 13 Oct 2002, 01:51:47 »
Hi there

Lesson 3 is out, "Making your first weapon". Step by step creation of a cool Browning Sniper Rifle with working scope and muzzle flash. Easy and to the point as usual

ofp.info/brsseb

brsseb
Have fun  :)

Gameer_77

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #1 on: 13 Oct 2002, 12:16:01 »
WOW!

I just finished your car and, although only the front-left tire turns and the textures don't work, it was good as always!

So what's next? We've had making a box, a car, Col. Klink made a plane tute and now a weapon. Howsabout a ship tute, or a house?  :P

Checkin' it out now!  :o

EDIT: Nice.....

  :gunman:PEACE
« Last Edit: 13 Oct 2002, 12:31:09 by Gameer_77 »

brsseb

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #2 on: 13 Oct 2002, 14:45:55 »
WOW!

I just finished your car and, although only the front-left tire turns and the textures don't work, it was good as always!

Remember to check for TYPOs in your saved selection. "levy" means left, "pravy" rear and "predni" front. So the names of the wheels goes "pravy predni", "levy predni" (front set), "levy zadni" and "pravy zadni" (rear set).

Quote
So what's next? We've had making a box, a car, Col. Klink made a plane tute and now a weapon. Howsabout a ship tute, or a house?  :P

Well, I am currently making a heli, so maybe a heli-tutorial? But a house or boattutorial seems more likely.

Gameer_77

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #3 on: 13 Oct 2002, 14:54:02 »
HAHAHAHA!!

That is the funniest thing i have ever seen in my entire life!  ;D Look at these little teeeeeeny wee guys, running about with a 15 foot sniper rifle in his hands!

Ahem...WOW! In the past hour i've made a wicked BIG! gun, i ain't gonna bother scaling it down.

That is sooo funny!  :P

Please keep these tutes comin', a helicopter one would be fab!  :-*

Thanks

 8)PEACE
« Last Edit: 13 Oct 2002, 14:55:51 by Gameer_77 »

SFG

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #4 on: 13 Oct 2002, 21:29:29 »
Hey brsseb if you want to make a helo tut i'll work on a house tut. :)

Gameer_77

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #5 on: 13 Oct 2002, 22:45:13 »
If your gonna do that SFG, can you make a webpage one like brsseb? It's easier to take it step by step rather than watching a video again and again.  :) (Not saying your videos are bad or anything ;))

 8)PEACE

SFG

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #6 on: 13 Oct 2002, 22:55:13 »
Sure i'll leave out the video ;)

brsseb

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #7 on: 14 Oct 2002, 01:35:25 »
Hey brsseb if you want to make a helo tut i'll work on a house tut. :)

Well, a house tutorial seems a bit boring  ;), so you can du that one. Lesson 4 is either heli og boat tutorial. Whats left then?..plane tutorial, yes. Put ColonelKlint is working on a great one, so thats no point then.

brsseb

SFG

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #8 on: 14 Oct 2002, 03:14:02 »
I'm good with houses ;) How about a boat one?

Offline trinec

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #9 on: 14 Oct 2002, 06:03:39 »
hey brsseb it worked when I had the rifle really big but when I tried to scale the sniper rifle down and  I add the sniper guy in the game it just crashes.

Vampire

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #10 on: 14 Oct 2002, 08:50:04 »
Heres a good tip his gun tut left out instead of trail and error when scaling down just use the MErge botton.


Download some demo .p3d weapons from ATWAR  http://planetrainbowsix.com/atwar/

And just merge the downloaded gun with yours and youll figure out quickly how big you want your gun

or just click here http://www.planetrainbowsix.com/atwar/OFP/scrntable_OFP.asp?type=SM   they just got 3 weapon models but we all can figure out how big the sniper rifle can be compared the the M16

brsseb

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #11 on: 14 Oct 2002, 15:25:53 »
Hi
 
Got a lot of feedback about the last part of the tutorial from forum and email, scaling and positioning the gun right. Seems like the best is to either merge a similar weapon (this case the demo M21 or Dragunov). That way you can get both the right scale and position.

Thankz for the tips, everyone. Im going to put the M21 demo p3d in the ZIp and use that merge-trick on the last step of the tutorial. Seems like thats the best way to do it.

Offline trinec

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #12 on: 15 Oct 2002, 09:21:10 »
dont know if anyone has said anything but I had a problem with the 2 selections in the memory lod for the barrel start and end they had to be switched around from what was in the weapon tutorial because the bullet was fireing out the rear of the rifle hehe

brsseb

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #13 on: 15 Oct 2002, 13:39:05 »
dont know if anyone has said anything but I had a problem with the 2 selections in the memory lod for the barrel start and end they had to be switched around from what was in the weapon tutorial because the bullet was fireing out the rear of the rifle hehe

LOL  ;D

Yeah, SO sorry for that one. Seems like I put the wrong labels on the screenshot in my lessons. Bit of a mixup in Photopaint there. Didnt notice it because I did it the right when I went trough the tutorial myself. I will update that picture as soon as possible.

Thankz for this important info!

Offline PakoAry

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Re:NEW TUTORIAL - Making your first weapon!
« Reply #14 on: 15 Oct 2002, 23:45:17 »
Salutations!

Nice work brsseb!

Regarding the scale there are two methods I use to avoid problems:

In his tut brsseb shows us how to make a Stalker rifle. From the page he pointed us, we've learnt that the rifle is 1.08m long (42 3/4").

With this information in mind, my first step is to create a plane in front view with the X-size matching the lengh of the gun. (Create>Plane... Size X:1.08)

then load the bg texture, correct its aspect. Move two points of the plane to match height of the texture. Apply texture to the plane.

By doing this I create a modeling base "in scale". so every point created will be where it should. I can even save my file to continue later without the need to reload and reposition the texture.

and for the second method:

Let's say I didn't use the base plane and have a model in an unknown scale, as that one in the tut.

In front view I select the two most extreme points: one in the barrel tip and other in the the stock. Pressing Shift+E, a window with vertex properties will pop up. There I can see the X coordinate for the two points. Let's say -5.140 and 3.360. It means that this unknown scale rifle is 8.5m long (3.360-(-5.140)).

From the specs, I've learned that it should be 1.08m. Dividing 1.08m by 8.5m I find 0.127, my scale factor.

Once I have the factor, all I have to do is to select the entire model and scale its points 3D using the factor. (Points>Transform3D>Scale... using the factor 0.127)

After that the object will be in the right size.

good luck

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Pako Ary