Home   Help Search Login Register  

Author Topic: CARRYING INJURED  (Read 936 times)

0 Members and 2 Guests are viewing this topic.

Offline Mitrokhin

  • Members
  • *
    • T2003 MOD
CARRYING INJURED
« on: 12 Oct 2002, 21:24:54 »
In my campaign CAVALRY 1 mission will be based around finding the injured and taking them to the choppers but how?
so i thought how about if some1 made a script so u could carry injured or dead ppl on the players back. Good Idea?? OR IS IT SHT??

cyberpunk
http://loc-doc.the-net.net/t2003
T2003 MOD WEBSITE NOW OPEN

Offline Mitrokhin

  • Members
  • *
    • T2003 MOD
Re:CARRYING INJURED
« Reply #1 on: 12 Oct 2002, 21:26:36 »
woah shit ive just started a topic some 1 else did feel free 2 lock and delete  :P
http://loc-doc.the-net.net/t2003
T2003 MOD WEBSITE NOW OPEN

Offline KTottE

  • Former Staff
  • ****
Re:CARRYING INJURED
« Reply #2 on: 13 Oct 2002, 19:55:31 »
Oh I feel very free ;)

But I also took the liberty of unsolving it, then locking it. For the sake of us poor ed depot staff members.

Anyway, double post ladies and gentlemen.

Cheers everyone.

*Locked*
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"