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Author Topic: time activated triggers?  (Read 881 times)

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bootneckofficer

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time activated triggers?
« on: 28 Jul 2005, 19:46:17 »
can u make units move off at certain times of the day  
like making a group move off from a base at 11pm using a trigger or a script???

bootneckofficer

Offline Artak

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Re:time activated triggers?
« Reply #1 on: 28 Jul 2005, 20:42:18 »
Yes. You can use a trigger OR a script.

In a trigger it would look something like

condition field:
daytime > 11

on activation field:
make your units move here

Note that OFP uses 24h clock as we all should ( ;) ).
Not all is lost.

Offline 456820

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Re:time activated triggers?
« Reply #2 on: 28 Jul 2005, 20:58:53 »
if its allright may i also add how do you have like half 11 for example ? is it
daytime >1130 ?

Offline Artak

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Re:time activated triggers?
« Reply #3 on: 28 Jul 2005, 21:31:05 »
I believe it's 11.30
Not all is lost.

Offline bedges

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Re:time activated triggers?
« Reply #4 on: 29 Jul 2005, 07:05:51 »
erm, would it not be 11.5? seeing as flashpoint treats time as decimal...  ::)
« Last Edit: 29 Jul 2005, 07:06:25 by bedges »

Offline Morglor9

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Re:time activated triggers?
« Reply #5 on: 29 Jul 2005, 08:16:42 »
yes, bedges is right. the decimal equivilent of a half our is .5

11:30 pm would really be 23.5
Cymbaline

Offline sharkyjoe

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Re:time activated triggers?
« Reply #6 on: 29 Jul 2005, 14:26:35 »
Great Guys I never have done it that way. It sounds a little more simple than I do it. :-\

I Use the in game Trigger and the Count down timer of the Max Min Mid.

So if ya start the game in the intel window of the mission editor at 10:00 am and want the the group to go at 11:30 am it would be in minutes 90.
So it would be 90 max 90 min 90 mid.   with the appropriate condittions of the trigger for your group.

I like doing it this way. You can have variable times the group leaves the spot.
So it would be 92 max 88 min 90 mid

That way playing the mission doesn't become too predictable.

Just another way to do it. :D
Remember the 7 Ps??--- Proper Previous Planning Prevents Pathetically Poor Performance

bootneckofficer

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Re:time activated triggers?
« Reply #7 on: 29 Jul 2005, 20:12:13 »
im making a mission that involves watching through the night and waiting for peeps to come along at dif times    thanks for the help!

bootneckofficer