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Author Topic: blurry screen?  (Read 1099 times)

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Offline OFPfreak

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    • OFP NFS mod
blurry screen?
« on: 23 Jul 2005, 23:18:26 »
Is there any possible effect or code that makes the screen all blurry or go left right up and down randomly? This way it looks like your on drugs or drive really fast, wich is very usefull for my OFPNFS modification.
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Offline Triggerhappy

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Re:blurry screen?
« Reply #1 on: 24 Jul 2005, 01:48:20 »
perhaps with a small cam script you could:

Code: [Select]
_unit = _this select 0
?_unit != player:exit
_cam = "camera" camcreate getpos player
_cam camera effect ["internal","back"]

#loop
_cam camsettarget player
_cam camsetrelpos [(random .01),0,(random .01)]
_cam camcommit .1
?some_end_condition:exit
goto "loop"

you'll need to mess with the numbers a bit obviously, but i would think it would achieve the look you want

Offline Blip

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Re:blurry screen?
« Reply #2 on: 25 Jul 2005, 01:16:13 »
Shaking Camera Script by Drak

You might try a resource over lay to blur the edges.

Blip :joystick:

« Last Edit: 25 Jul 2005, 01:16:30 by Blip »
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Offline Blanco

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Re:blurry screen?
« Reply #3 on: 25 Jul 2005, 01:35:06 »
You might try a resource over lay to blur the edges

I've made a simple pic in Photoshop, filled it with a white colour + filters - blur - radial blur. That creates a semi transparant blurry effect, but when you import it in OFP as a resource it doesn't look that good. It's too static.

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Offline OFPfreak

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Re:blurry screen?
« Reply #4 on: 25 Jul 2005, 09:22:16 »
Well then, I found another idea I could use:

How do I make the effect "fade out"  happen if I go over a specific speed?
I want to fade out to stop as soon as I go below the specific speed setting and not till the effect finishes.
ofp nfs REBORN! All new nitro, neon, customized cars, off-road, on-road, rally, bikes, racer models and more!
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Offline Triggerhappy

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Re:blurry screen?
« Reply #5 on: 25 Jul 2005, 20:25:46 »
perhaps:
Code: [Select]
#loop
@(speed (vehicle player)) >= some_speed
titlecut ["","black out",1]
@(speed (vehicle player)) <= some_speed
titlecut ["","black in",1]
goto "loop"

Offline 456820

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Re:blurry screen?
« Reply #6 on: 25 Jul 2005, 20:31:14 »
why not do a white in and out slow down the speed and add a quick bit of dust around the player and also play the sound of a ringing
if youve played the latest ECP then thats slightly what they did ro maybe you could ask one fo the members on how they did it ?
but obdviously they may be a bit busy

or whats about a white and a red cutrsc effect play the red one then black out and black in the play the white one black in and black out again and maybe play the red one again the black in whilst playing a ringing noise ?

Offline OFPfreak

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Re:blurry screen?
« Reply #7 on: 26 Jul 2005, 08:04:46 »
why not do a white in and out slow down the speed and add a quick bit of dust around the player and also play the sound of a ringing
if youve played the latest ECP then thats slightly what they did ro maybe you could ask one fo the members on how they did it ?
but obdviously they may be a bit busy

or whats about a white and a red cutrsc effect play the red one then black out and black in the play the white one black in and black out again and maybe play the red one again the black in whilst playing a ringing noise ?

Do you speak Engli... *AHUM*... Could you please explain that? I'm sorry but I don't really understand what you mean other than the part about ecp having this effect.
ofp nfs REBORN! All new nitro, neon, customized cars, off-road, on-road, rally, bikes, racer models and more!
ofp nfs's homepage

Offline 456820

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Re:blurry screen?
« Reply #8 on: 26 Jul 2005, 08:15:05 »
well okay sorry i slightly misunderstood the question but its near enough
i mean like do white in and white outs quickly whilst having cutrsc wich vcover the whle screen and give a slight blur effect and it should appear that everythings going blury