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Author Topic: more help here?  (Read 1376 times)

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Azraell

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more help here?
« on: 11 Oct 2002, 14:15:41 »
i posted this in the sounds and cutscenes forum but i didnt get much help there, so i try it here since more ppl come in here, maybe someone has had this problem. i wanted some custum music in my mission so i read over the tuts and other forums and decided to give it a whirl. heres the steps i took....

class CfgMusic
{

tracks[]= {};

class Songs
{

name = "song1";
sound[] = {\Music\razor.ogg, db+0, 1.0};
};
};

went to my missions folder again and made music folder, put razor.ogg into that music folder.


went into editor and made a trig, playmusic "song1"....correct so far?  

the trig tripped, at start..... "music music1 not found"

yes, its in the music folder

this was in preview....so i figured had to be in actual game....
export to sp, new error message


No Entry 'config.bin/CFGweapon.CFGmusic' .....anyone have this problem at 1 time or another? i ve tried changing names, putting names where tracks is, everything....... ??? same messages over and over

Offline Chris Death

  • Former Staff
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Re:more help here?
« Reply #1 on: 11 Oct 2002, 14:51:24 »
Quote
class CfgMusic
tracks[]= {};

try: tracks[]= {"song1"};

:edit

and also

Quote
class Songs

try: class song1

::edit

ah yeah, just saw in cutscenes & sound, you already did that

hmm - then you could try
name = "";

instead of

Quote
name = "song1";

not sure if this helps (can't access ofp at work)

~S~ CD
« Last Edit: 11 Oct 2002, 15:02:26 by Chris Death »
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

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Azraell

  • Guest
Re:more help here?
« Reply #2 on: 11 Oct 2002, 15:27:36 »
well, ill poke around with the names some more, but i dont think itll work....i even tried making a new mission....all i had was the player, and the music trigger....and got the same messages

Offline Chris Death

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Re:more help here?
« Reply #3 on: 11 Oct 2002, 16:58:58 »
OK, try it again:

Code: [Select]
class CfgMusic
{
tracks[]= {song1};

class song1{name = "song1";sound[] = {\Music\razor.ogg, db, 1.0};};
};

If this doesn't work, post your whole description.ext, because
that
Quote
No Entry 'config.bin/CFGweapon.CFGmusic'
message let me start thinking about: maybe there's something
else causes your music not to work.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Offline mcnorth

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Re:more help here?
« Reply #4 on: 11 Oct 2002, 18:28:31 »


[attachment deleted by admin]
« Last Edit: 11 Oct 2002, 18:29:50 by mcnorth »

Azraell

  • Guest
Re:more help here?
« Reply #5 on: 11 Oct 2002, 20:16:26 »
hey, that did the trick mcnorth, however diff it was....chris was correct on something being wrong with desciption too, so i rewrote it and added ur way of doing it....like how it puts itin the list so u dont need playmusic "stupidcommand" thanks again guys! ;D ;D ;D

Azraell

  • Guest
Re:more help here?
« Reply #6 on: 12 Oct 2002, 18:16:13 »
hey guys, it stopped working again....but i found out the prob, sorta, it only works when  class cfgmusic entry is the only thing in the description.ext, if i add anything else it doesnt...here is my destription.....maybe i have something in the wrong place


onLoadIntro="Observation post #56"

onLoadMission="Defend this outpost!"

showCompass=1

showGPS=1

showMap=1

showNotepad=1

showWatch=1

debriefing=1

class Weapons
{
class HK
{
   count = 1;
};
class M4
{
   count = 1;
};
class M16
{
   count = 1;
};
class M16GrenadeLauncher
{
   count = 1;
};
class M60
{
   count = 1;
};
class M21
{
   count = 1;
};
class LAWLauncher
{
   count = 1;
};
class CarlGustavLauncher
{
   count = 1;
};
class Binocular
{
   count = 1;
};
class NVGoggles
{
   count = 1;
};
class Timebomb
{
   count = 1;
};
class Mine
{
   count = 1;
};
class Flare
{
   count = 1;
};
class FlareRed
{
   count = 1;
};
class FlareGreen
{
   count = 1;
};
class FlareYellow
{
   count = 1;
};
class SmokeShell
{
   count = 1;
};
class SmokeShellRed
{
   count = 1;
};
class SmokeShellGreen
{
   count = 1;
};
class Pipebomb
{
   count = 1;
};
class HandGrenade
{
   count = 2;
};
};

class Magazines
{
class HK
{
   count = 6;
};
class M4
{
   count = 6;
};
class M16
{
   count = 6;
};
class GrenadeLauncher
{
   count = 6;
};
class Mortar
{
   count = 6;
};
class M60
{
   count = 6;
};
class M21
{
   count = 6;
};
class LAWLauncher
{
   count = 6;
};
class CarlGustavLauncher
{
   count = 6;

class CfgMusic
{
   tracks[]=   {razor};

   class razor
   {
      name = "song1";
      sound[] = {\music\razor.ogg, db+0, 1.0};
   };

};



whatcha think?

Azraell

  • Guest
Re:more help here?
« Reply #7 on: 12 Oct 2002, 18:27:05 »
ok, i just got rid of the weps and ammo entries and it works, i know i had an extra bracket in there, so i ditched it and tested b4 i got rid of it all and it still didnt work, but once i deleted everything that had to do with weapons, it worked again....something in the weps was conflicting, maybe some1 more advanced will see the mistake that i could not... guess you suckers wont be able to choose ur own weapons b4 the mission.:P

Offline mcnorth

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  • *
Re:more help here?
« Reply #8 on: 12 Oct 2002, 21:50:02 »
It looks to me like the problem is after this part

class CarlGustavLauncher
{
   count = 6;

You need the closing brace for the count (};) and then you need the closing brace for the magazines class. (also };)

So that part should look like this.

class CarlGustavLauncher
{
   count = 6;
};
};

Starting from magazines class all the way to the end it should look like this.

class Magazines
{
   class HK
   {
         count = 6;
   };
   class M4
   {
         count = 6;
   };
   class M16
   {
         count = 6;
   };
   class GrenadeLauncher
   {
         count = 6;
   };
   class Mortar
   {
         count = 6;
   };
   class M60
   {
         count = 6;
   };
   class M21
   {
         count = 6;
   };
   class LAWLauncher
   {
         count = 6;
   };
   class CarlGustavLauncher
   {
         count = 6;
   };                           //this was missing
};                                        //this was missing too

class CfgMusic
{
   tracks[]=   {razor};

   class razor
   {
      name = "song1";
      sound[] = {\music\razor.ogg, db+0, 1.0};
   };

};

Except for the this was missing comments.
(I do that indent thing because it's so easy to lose track of the flow)

Hope this solves it for you.
mcnorth

Azraell

  • Guest
Re:more help here?
« Reply #9 on: 13 Oct 2002, 14:45:59 »
yup, thanks man, ur the dude. that solved it! once they get the submission area open, keep an eye out for my mission, its my first, but i been going balls to the wall in making this worthy of play.