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Author Topic: Axe in MP  (Read 1901 times)

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Offline nominesine

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Axe in MP
« on: 15 Jul 2005, 23:20:26 »
Does anyone know how to use the fdf_axe in MP?

Kegetys made a FDF MP mission named "Rebels without a cause" . In this mission the Axe works fine on both server/client.

When I make missions, the axe doesnt work at all. I have spent hours analysing his mission and scripts, but I simply dont understand what makes it work for Kegetys bur not for me.

Does anyone know???
« Last Edit: 18 Jul 2005, 13:34:34 by nominesine »
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Offline Terox

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Re:Axe in MP
« Reply #1 on: 16 Jul 2005, 12:45:35 »
look at finmod, they have an axe
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Serial Killer

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Re:Axe in MP
« Reply #2 on: 16 Jul 2005, 18:21:28 »
look at finmod, they have an axe
He's talking about it...

Offline nominesine

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Re:Axe in MP
« Reply #3 on: 18 Jul 2005, 13:33:44 »
Nevermind... I solved it (after hours of testing):

In MP the fdf_axe only works if the unit holding the axe is NOT group leader. As soon as a unit equiped with axe becomes group leader, the axe doesn't work for him any more.

If he then joins another group, it works again. Weird but true.

Now, can anyone explain why the fdf_axe behaves this way? I'm puzzled!!!
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DBR_ONIX

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Re:Axe in MP
« Reply #4 on: 26 Jul 2005, 15:02:52 »
Not me, but usefull info, I can finaly use the axe (And handcuffs? Batton?) in MP! ;D
- Ben

Offline nominesine

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Re:Axe in MP
« Reply #5 on: 11 Aug 2005, 13:20:01 »
Batton works the same way. Handcuffs doesnÂ't. I consider this one solved now.
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