I had time to check out the demo and saw a couple of strange things.
When I destroyed the shilka, the turret landed with the gun barrels pionted at about 7:00 (~200 degrees?) and it did not fall to the ground as gravity would normally dictate. Even stranger was the fact that it just slowly drifted off and disappeared into the distance!
Maybe it needs more weight in the config of the turret.
As I was destroying the different vehicles, I was about to fire on the M1 (? one of the end tanks) and it blew up on it's own! The tank next to it was already destroyed so maybe the cookoffs ignited it.
As already mentioned, there were some lighting issues on the destroyed models.
Suggestions:
1) Perhaps allow the user to determine the probability of the turrent popping off. Maybe a parameter in the calling array that would allow you to set it like .33 or .75 and have a 1/3 or 3/4 chance of popping.
2) A boolean to turn on or off the cookoff rounds again as a parameter in the calling array.
3) I think that you mentioned that the vehicles would have more armour than what is used in the demo as it seems a little odd to be able to take out a MBT with a single LAW or RPG hit to the front of tank. Perhaps I am just used to the BIS values after 3+ years of playing OFP.
Great job none the less! :thumbsup:
Nice site BTW. I love you sense of humor and attitude! I look forward to the next version.
Wadmann