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Author Topic: Samurai: Hai!  (Read 10220 times)

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Corben Dallas

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Re:Samurai - Hai!
« Reply #15 on: 17 Jun 2005, 11:22:33 »
Actually, I think if the first weapon is a stick, then add the sword, you can have:

  • Peasant with stick
  • Peasant with crap sword
  • Posh guy with stick
  • Posh guy with better sword
  • Samurai with better stick
  • Samurai with even better sword

In other words, with the basic animation, range and damage working, the rest will be easy to modify.  Each increasing level of character causes slightly more damage because he/she is better fed and healthier, has a better weapon, and knows how to use it more effectively (albeit that it all looks the same when actually hitting somone - unless someone does some good slicing-and-dicing animations...)

The clothes, swords, extra anims, trees, objects, islands, etc., are all icing on the cake that I know others will do for the fun of it once the characters look and act right.

Off to set up the blog site and then see who's really keen..  8)
« Last Edit: 17 Jun 2005, 11:24:10 by Corben Dallas »

Lean Bear

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Re:Samurai - Hai!
« Reply #16 on: 17 Jun 2005, 11:30:42 »
If making all the anims is too much hard work, just have one universal set. Then you can edit the speeds in the config. Like the weak peasant with hardly any experience or training would be slower than the samurai.

This would give them an edge.

Corben Dallas

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Re:Samurai - Hai!
« Reply #17 on: 17 Jun 2005, 11:37:26 »
Yep, that's what I'm after - one basic peasant with good anim holding and swinging a stick, and also a sword (obviously, 2 peasants in the addon).

Then new copies can be made, clothes and faces changed, robes or armour added, whatever.  The fighting will look good for them all, and the settings for speed and damage can be set in each character as you say.

I can't do any anims, modelling, objects or anything as I don't have the skill or the time to learn.  That's why I'm happy to offer a $50 prize if someone gets it right, because I know others will then add all sorts of stuff for the sheer enjoyment of it.

As I see it, the stumbling block so far has not been lack of enthusiasm, but just that there isn't a a decently animated character who can use a stick or sword and look right.  Nobody will bother building addons or mods unless the characters look and act realisticly (within reason), which is OFP's strong point.

Lean Bear

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Re:Samurai - Hai!
« Reply #18 on: 17 Jun 2005, 11:43:18 »
To be honest, I think its the restrictions of the game engine.

The reason there aren't already any good addons like that is because it looks awful if every character on screen is doing the same attack, over and over again - and there's only one.

You can't sequence them or make combos or anything. Its just, hack.....hack.....hack....die....

Corben Dallas

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Re:Samurai - Hai!
« Reply #19 on: 17 Jun 2005, 12:05:07 »
Umm...  That's nothing like shoot, shoot, shoot; grenade, grenade, grenade...

I get your point, but once a basic character can swing something and hit someone decently, then another one can be modified to give 2 anims, etc.  So a peasant, for example, can only poke with a stick.  A posh guy can swing a stick or a sword diagonally from the head down.  A Samurai slices differently.

Also, just like the shoot, shoot, grenade, grenade thing, the fact that some poke, some chuck rocks, some swing sticks or swords, throw clay-ball bombs or smoke bombs, will give it just as much gameplay fun as OFP has.  Perhaps more.  Oh, and archers - I forgot the archers.  You could also have anims for peasants bowing and scraping if you hit them, anims to make people kneel to a Samurai or Feudal Lord - great for cutscenes.

For example: You can use triggers and such to walk into a village.  If you have your weapon drawn then peasants flee, posh land-owners glare and possibly attack, Samurai go in like there's no tomorrow (which there wasn't in their way of thinking).

I think the enhancements to gameplay would be tremendous.

Edit:

In fact, the same hack, hack looks crap because that's all that's been done so far.  Make one good one, and others will alter it to give new anims and variety.  Just look at how many people jump in and enhance existing stuff, even things like some grass or a box.  I know the figures are more complex, but people are doing all sorts of cool stuff.

The OFP community obviously possesses a huge amount of skill and enthusiasm, and I'd like to see some of it create what I know will be amazing once it gets going.
« Last Edit: 17 Jun 2005, 14:02:48 by Corben Dallas »

Lean Bear

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Re:Samurai: Hai!
« Reply #20 on: 17 Jun 2005, 22:35:19 »
I'd love to help out :)

I'm in my last week of exams, so I'll be able to produce something by July.

I'm also heading a mod called Ancient War to be revealed soon, but I use a unique fighting system in it - you might want to take a look at it when its more finished.

I think the only problem is the name. "Samurai: Hai"? Surely you can come up with something more catchy (actually - it's pretty catchy but doesn't really sound right).

Corben Dallas

  • Guest
Re:Samurai: Hai!
« Reply #21 on: 17 Jun 2005, 22:38:25 »
Haha!  Ok, come up with a REALLY cool name and I'll consider using it.

Glad that you want to join, and am looking forward to seeing your work, Obiwan...  8)

Edit:

In fact Hai! means Yes! (amongst other things), so it seemed appropriate.
« Last Edit: 17 Jun 2005, 22:42:54 by Corben Dallas »

Offline Planck

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Re:Samurai: Hai!
« Reply #22 on: 17 Jun 2005, 22:44:37 »
 >:( ;D


Planck
I know a little about a lot, and a lot about a little.

Lean Bear

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Re:Samurai: Hai!
« Reply #23 on: 17 Jun 2005, 22:49:51 »
That sums up Planck. Firm but fair ;)

btw I'm well aware of what hai means, which is why Samurai: Yes! didn't really seem to fit what you're selling ;)

Quote
and am looking forward to seeing your work, Obiwan...  

huh?

edit

I think he was refering to your repeated double posting.

edit 2

How's this for a title:

"nihon no eiyu"

"Japan's Heroes"
« Last Edit: 17 Jun 2005, 23:01:09 by Lean Bear »

Offline XCess

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Re:Samurai: Hai!
« Reply #24 on: 18 Jun 2005, 01:44:04 »
I really do't see how this could be done well. There's a difference between hack hack hack and shoot shoot shoot. Guns are supposed to repeatedly fire the same way, swords are supposed to be used with altering slashes, thrusts and parries, and no two slashes will be the same.. two shots will always be VERY similar. Also gameplay would simply consist of running at your opponent, slashing, running back and repeating. No fun if you ask me.

Convince me maybe? can you develop a system to change the animation of the swing by the movement of the mouse or keyboard combos? can you realisticly find the position of the weapons so you can realisticly parry or make contact? So far I think not.. any ideas on how you could?

Corben Dallas

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Re:Samurai: Hai!
« Reply #25 on: 18 Jun 2005, 04:23:59 »
1. I think Samurai: YES! is as good a title as any. Anything better will be considered.

2.  If you think there are limitations in the hack-and-slash department then do something about it!

Either:

a) Create random anims for slashing characters, or

b) Make different anims for different slashing characters.

Remember: Those who say it can't be done should not interrupt those already doing it.

« Last Edit: 18 Jun 2005, 04:43:45 by Corben Dallas »

Offline Chris Death

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Re:Samurai: Hai!
« Reply #26 on: 18 Jun 2005, 11:37:59 »
1. I think Samurai: YES! is as good a title as any. Anything better will be considered.

2.  If you think there are limitations in the hack-and-slash department then do something about it!

Either:

a) Create random anims for slashing characters, or

b) Make different anims for different slashing characters.

Remember: Those who say it can't be done should not interrupt those already doing it.



Corben - the problem is:

neither a or b is possible due to engine limitations.

No different anims for different characters
And no use of random anims is possible in this case.

Probably it could be possible to give different anims for different class'
of units - but still - everybody would do always the same what is assigned
to his role ... would look really stupid after the first two or three times
you've seen it.

And for your hiring 4 ca$h stuff i'd suggest to remove this and if you
really want pay somebody for his work than manage this somewhere
in a dark room but not on some forums like BIS or OFPEC.
It's just simply not allowed due to EULA that you make profit with tools
spent by BIS for the comunity for free - may it be the mission editor
or addon creation tools.

You give them really a legal oportunity to sue you down by law by posting
this on forums, where everybody can read about it.

Off course - nobody can do anything if you say later - ok you did me a favour now i do you one - but your way of approach is illegal - even if
it's just about 50$ and not big business.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Offline XCess

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Re:Samurai: Hai!
« Reply #27 on: 18 Jun 2005, 12:42:31 »
Even if random animation could be used it would still be a game of chance... that is.. if you could make a real hit/miss system because most melee weapons in OFP are based on distance, direction and setDammage.

Corben Dallas

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Re:Samurai: Hai!
« Reply #28 on: 20 Jun 2005, 18:24:36 »
New update - Saumurai: Hai! is not dead.

I've just bought Resistance GOTY Edition 1.96, and have thought of simple and effective ways around the slight limitations which were pointed out.

The Samurai: Hai! website is up and running - URL below.

The first thing to do will be to create a Peasant addon as decribed in posts above.

Obviously moderators don't like threads to become too huge and off topic, so PM me if you're interested in helping build the first addon in a series. (You can post on the new site via the URL below).

The first task is to create an addon for a peasant who can realistically hold and swing a stick diagonally (not using the strokegun anim). The peasant (can be a modified existing civvy) should hit and damage a target so that it takes 5 hits to kill. Though only one anim is used, it has to look right.

PS: The cash reward is scrapped - bad idea for various reasons. Enthusiasm for the game and kudos for your work should be enough.

Offline XCess

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Re:Samurai: Hai!
« Reply #29 on: 20 Jun 2005, 18:31:19 »
Still sounds like it's going to a game of chance rather than skill though to me. Or just boring hit and run fights.